1. Beginning Java game development with LibGDX. (2015) Authors: Stemkoski, Lee Record Type: Book Extent: 1 online resource (xvii, 276 pages), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
2. Learning Java with games. (2018) Authors: Xu, Chong-wei Record Type: Book Extent: 1 online resource (xxiv, 563 pages), illustrations (some color) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
3. Developing turn-based multiplayer games : with Gamemaker studio 2 and NodeJS /: with Gamemaker studio 2 and NodeJS. ([2018]) Authors: Rajiv, Yadu Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
4. Mostly codeless game development : new school game engines /: new school game engines. (2017) Other Names: Ciesla, Robert Record Type: Book Extent: 1 online resource (233 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
5. Mastering CryENGINE : use CryENGINE at a professional level and master the engine's advanced features to build AAA quality games /: use CryENGINE at a professional level and master the engine's advanced features to build AAA quality games. (©2014) Other Names: Gundlach, Sascha; Martin, Michelle K Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
6. Unity 2017 game optimization : optimize all aspects of Unity performance /: optimize all aspects of Unity performance. (2017) Authors: Dickinson, Chris Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
7. Program arcade games : with Python and Pygame /: with Python and Pygame. (2016) Authors: Craven, Paul Vincent Record Type: Book Extent: 1 online resource (xxi, 392 pages), illustrations (some color) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
8. Building a 2D game physics engine : using HTML5 and JavaScript /: using HTML5 and JavaScript. ([2017]) Authors: Tanaya, Michael; Chen, Hua Ming; Pavleas, Jebediah; Sung, Kelvin, 1964- Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
9. Multiplayer game development with HTML5 : build fully-featured, highly interactive multiplayer games with HTML5 /: build fully-featured, highly interactive multiplayer games with HTML5. (2015) Authors: Silveira, Rodrigo Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
10. Cocos2d-x game development blueprints : build a plethora of games for various genres using one of the most powerful game entines, Cocos2d-x /: build a plethora of games for various genres using one of the most powerful game entines, Cocos2d-x. (2015) Authors: Sequeira, Karan Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗