Developing turn-based multiplayer games : with Gamemaker studio 2 and NodeJS /: with Gamemaker studio 2 and NodeJS. ([2018])
- Record Type:
- Book
- Title:
- Developing turn-based multiplayer games : with Gamemaker studio 2 and NodeJS /: with Gamemaker studio 2 and NodeJS. ([2018])
- Main Title:
- Developing turn-based multiplayer games : with Gamemaker studio 2 and NodeJS
- Further Information:
- Note: Yadu Rajiv.
- Authors:
- Rajiv, Yadu
- Contents:
- Intro; Table of Contents; About the Author; About the Technical Reviewer; Acknowledgments; Introduction; Chapter 1: An Introduction to GMS2; Installing GameMaker Studio 2; GameMaker Studio 2: An Overview; The Resources Panel; Rooms; Objects and Instances; Listening to Events; Starting Our First Project; Editing Our Rooms; Chapter 2: An Introduction to GML; Where to Write Code and What It Means; Commenting Your Code; Variables and Data; Instance, Local, and Global Variables; Accessing Variables From Other Instances; Instance-Related Keywords: Other, All, and No One; Operations Using Operators Managing Control FlowThe if ... else if ... else Statement; Comparison Operators; Loops; Looping With Repeat; Looping With While and Do...Until; Looping With the for Loop; The with Construction; The Switch Statement; The break, continue, and exit Statements; Chapter 3: Making Your First Game; Sketching the Game; Putting it Together; Starting Our New Project; Creating Objects and Their Instances; Working With Events; Creating the Game; Firing Bullets; Adding Sound to Your Shots; Hiding the Cursor; Going to Space; Upgrading the Main Menu; Handling Enemies; Shooting the Enemy; Spawning Enemies Displaying Our ScoreOur Enemies Fight Back; Adding Music; Challenges; Chapter 4: An Introduction to Node.js; Installing Node.js; Your First Program; Accessing the File System; Extending Our News Loader Example; Creating a Simple Server; Combining Our Server With File IO; A Server With Multiple Paths;Intro; Table of Contents; About the Author; About the Technical Reviewer; Acknowledgments; Introduction; Chapter 1: An Introduction to GMS2; Installing GameMaker Studio 2; GameMaker Studio 2: An Overview; The Resources Panel; Rooms; Objects and Instances; Listening to Events; Starting Our First Project; Editing Our Rooms; Chapter 2: An Introduction to GML; Where to Write Code and What It Means; Commenting Your Code; Variables and Data; Instance, Local, and Global Variables; Accessing Variables From Other Instances; Instance-Related Keywords: Other, All, and No One; Operations Using Operators Managing Control FlowThe if ... else if ... else Statement; Comparison Operators; Loops; Looping With Repeat; Looping With While and Do...Until; Looping With the for Loop; The with Construction; The Switch Statement; The break, continue, and exit Statements; Chapter 3: Making Your First Game; Sketching the Game; Putting it Together; Starting Our New Project; Creating Objects and Their Instances; Working With Events; Creating the Game; Firing Bullets; Adding Sound to Your Shots; Hiding the Cursor; Going to Space; Upgrading the Main Menu; Handling Enemies; Shooting the Enemy; Spawning Enemies Displaying Our ScoreOur Enemies Fight Back; Adding Music; Challenges; Chapter 4: An Introduction to Node.js; Installing Node.js; Your First Program; Accessing the File System; Extending Our News Loader Example; Creating a Simple Server; Combining Our Server With File IO; A Server With Multiple Paths; Challenges; Chapter 5: Talking to Your Server; Starting the Project; Going Beyond Web APIs; The Die Roller Server; Talking to Our Die Roller Server via GameMaker Studio; Modifying Our Server for Sending Data to GMS2; Rolling the Die; Getting the Data; Challenges Chapter 6: Building the Multiplayer GameThe Client; The Server; Building the Server; Starting the Game Client in GameMaker Studio; Updating Our Server: Organizing the Data; Updating Our Client: Reading the Player ID and Storing It; Updating Our Server: Matchmaking and the Game Class; Updating Our Client: Starting a Game, Waiting for Players, and Joining a Game; Updating Our Server: Building the Core Game Mechanics; Updating Our Client: The Game Screen; Index … (more)
- Publisher Details:
- New York, NY? : APRESS
- Publication Date:
- 2018
- Extent:
- 1 online resource
- Subjects:
- 794.8/1525
Video games -- Programming
Fantasy games
Game Development
Programming Languages, Compilers, Interpreters
Computer Graphics
Fantasy games
Electronic books
Electronic books - Languages:
- English
- ISBNs:
- 9781484238615
1484238613 - Related ISBNs:
- 9781484238608
1484238605 - Notes:
- Note: Description based on online resource; title from digital title page (viewed on December 18, 2018).
- Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.378807
- Ingest File:
- 02_360.xml