Building a 2D game physics engine : using HTML5 and JavaScript /: using HTML5 and JavaScript. ([2017])
- Record Type:
- Book
- Title:
- Building a 2D game physics engine : using HTML5 and JavaScript /: using HTML5 and JavaScript. ([2017])
- Main Title:
- Building a 2D game physics engine : using HTML5 and JavaScript
- Further Information:
- Note: Michael Tanaya, Huaming Chen, Jebediah Pavleas, Kelvin Sung.
- Authors:
- Tanaya, Michael
Chen, Hua Ming
Pavleas, Jebediah
Sung, Kelvin, 1964- - Contents:
- 1. Introduction to 2D Game Physics Engine Development -- 2. Implementing the 2D Physics Engine Core -- 3. Incorporating Collision Detection -- 4. Completing the Physics Engine and Rigid Shape Component, -- 5. Summarizing the Physics Engine.
- Publisher Details:
- Berkeley : Apress
- Publication Date:
- 2017
- Copyright Date:
- 2017
- Extent:
- 1 online resource
- Subjects:
- 794.8/151
Computer science
Video games -- Programming
Internet games -- Programming
JavaScript (Computer program language)
HTML (Document markup language)
COMPUTERS -- Programming -- Games
HTML (Document markup language)
JavaScript (Computer program language)
Computer games—Programming
Games development & programming
Electronic books - Languages:
- English
- ISBNs:
- 9781484225837
1484225821
9781484225820 - Related ISBNs:
- 148422583X
9781484225820 - Notes:
- Note: Includes bibliographical references and index.
Note: Online resource; title from PDF title page (EBSCO, viewed February 3, 2017). - Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.353636
- Ingest File:
- 01_313.xml