Game usability : advice from the experts for advancing UX strategy and practice in videogames /: advice from the experts for advancing UX strategy and practice in videogames. (2022)
- Record Type:
- Book
- Title:
- Game usability : advice from the experts for advancing UX strategy and practice in videogames /: advice from the experts for advancing UX strategy and practice in videogames. (2022)
- Main Title:
- Game usability : advice from the experts for advancing UX strategy and practice in videogames
- Further Information:
- Note: Edited by Katherine Isbister, Celia Hodent.
- Editors:
- Isbister, Katherine, 1969-
Hodent, Celia - Contents:
- Section One: UX and Usability Chapter 1 ; Introduction: What’s New in This Edition, How to Read This Book; Katherine Isbister & Celia Hodent Chapter 2; Advancing Game UX Maturity; Celia Hodent; ; Interview with Anouk Ben-Tchavtchavadze, UX Designer at Riot Games; Interview with Mike Mariano, Senior UX/UI Designer at Roblox ; Interview with Laura Taylor, Senior UX Designer, Unity Technologies Chapter 3 ; Usability and Game Feel; Steve Swink; ; Interview with Jenova Chen, President & Creative Director for thatgamecompany Section Two: Techniques Chapter 4 ; Games Research Evolution at Microsoft; Randy Pagulayan, Daniel V. Gunn, Deborah Hendersen, Melissa Boone, JJ Guajardo, Jessie Thomas, and Dennis Wixon Chapter 5 ; Try One Yourself: A Guide to Running a Practice User Study; Katherine Isbister Chapter 6 ; Heuristic UX Evaluation in Games; Noah Schaffer Chapter 7; Let the Game Tester Do the Talking: Think Aloud and Interviewing to Learn About the Game Experience; Jettie Hoonhout Chapter 8; How Bias Affects Games – And What You Can Do About It; Melissa Boone Chapter 9; Working with Game Analysts and Data Scientists; Gaelle Arlaut Chapter 10; Physiological Measures for Game Evaluation; Regan Mandryk and Madison Klarkowski Section Three: Fitting into Business Processes Chapter 11; Integrating UX Practices into the Production Pipeline; Heather Chandler Interview with Nana Wallace, Senior Director, User Research at PlayStation (US) and Rob Johnson, User Research Manager atSection One: UX and Usability Chapter 1 ; Introduction: What’s New in This Edition, How to Read This Book; Katherine Isbister & Celia Hodent Chapter 2; Advancing Game UX Maturity; Celia Hodent; ; Interview with Anouk Ben-Tchavtchavadze, UX Designer at Riot Games; Interview with Mike Mariano, Senior UX/UI Designer at Roblox ; Interview with Laura Taylor, Senior UX Designer, Unity Technologies Chapter 3 ; Usability and Game Feel; Steve Swink; ; Interview with Jenova Chen, President & Creative Director for thatgamecompany Section Two: Techniques Chapter 4 ; Games Research Evolution at Microsoft; Randy Pagulayan, Daniel V. Gunn, Deborah Hendersen, Melissa Boone, JJ Guajardo, Jessie Thomas, and Dennis Wixon Chapter 5 ; Try One Yourself: A Guide to Running a Practice User Study; Katherine Isbister Chapter 6 ; Heuristic UX Evaluation in Games; Noah Schaffer Chapter 7; Let the Game Tester Do the Talking: Think Aloud and Interviewing to Learn About the Game Experience; Jettie Hoonhout Chapter 8; How Bias Affects Games – And What You Can Do About It; Melissa Boone Chapter 9; Working with Game Analysts and Data Scientists; Gaelle Arlaut Chapter 10; Physiological Measures for Game Evaluation; Regan Mandryk and Madison Klarkowski Section Three: Fitting into Business Processes Chapter 11; Integrating UX Practices into the Production Pipeline; Heather Chandler Interview with Nana Wallace, Senior Director, User Research at PlayStation (US) and Rob Johnson, User Research Manager at PlayStation (UK); Interview with Joe Florey, Senior User Researcher at PlayStation (UK) ; Interview with Alexandra Perry, Producer at Media Molecule ; Interview with Tobi Saulnier, Founder and CEO of 1st Playable Productions Section Four: Deeply Understanding Players - Strategies for Inclusion Chapter 12 ; Trust & Safety and Fair Play in Video Games: Intentionally Designing Positive Communities; Carlos Figueiredo Chapter 13; Accessibility Then and Now - History, Myths, Considerations and Tools; Ian Hamilton Chapter 14; Reframing Inclusion: The Case for Allyship; Jessica Murrey ; ; Interview with Tülay McNally, Director of Inclusive Design & Product Development at Electronics Arts ; Interview with Trinidad Hermida, Head of Diversity and Inclusion at Niantic; Interview with Jessica Zammit, UX Researcher at Mighty Kingdom, and Director at Represent Me; Interview with Kishonna Gray, Assistant Professor at the University of Illinois at Chicago; Interview with Nick Yee, Co-Founder of Quantic Foundry; Interview with Roppyaku Tsurumi, Japanese game producer and designer, by Kenji Ono, game journalist, IGDA Japan; Interview with Kate Edwards, CEO and Principal Consultant of Geogrify Section Five: Platform and Context Specific Advice Chapter 15 ; Mobile Game Usability: Design and Research; Holly Grothues, Andrea Abney, Ryan Boughter Chapter 16; Designing for "Everyone": The Triumph of Casual Mechanics; Nicholas Fortugno Chapter 17; The Design of Virtual and Augmented Realities; Alexandria Heston Chapter 18; The Esports Experience: Fan, Player, and Beyond; Laura Levy, Sven Charleer, Taylor Wright Interview with Erin Hoffman-John, Senior Staff Interaction Designer at Google ; Interview with Nicolas Pouard, Vice President, Strategic Innovation Lab, Ubisoft; Interview with Phylissa Li, Principal Design Architect at Roblox Section Six: Conclusions Chapter 19; (Re)Discovering the Rich History of Game User Research: An 'Undisciplined' Approach; Bridget Hapner and Carly A. Kocurek Interview with Yvonne Rogers, Director of UCLIC, University College London Chapter 20; How to Keep Up with What’s Happening and Last Comments; Celia Hodent and Katherine Isbister … (more)
- Edition:
- Second edition
- Publisher Details:
- Boca Raton : CRC Press
- Publication Date:
- 2022
- Extent:
- 1 online resource, illustrations (black and white, and colour)
- Subjects:
- 794.81536
Computer games -- Design
Video games -- Design
Computer games -- Programming
Video games -- Programming - Languages:
- English
- ISBNs:
- 9781000523508
9781000523485
9781003109389 - Related ISBNs:
- 9780367624248
9780367619923 - Notes:
- Note: Description based on CIP data; resource not viewed.
- Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.684046
- Ingest File:
- 11_018.xml