1. Android studio game development : concepts and design /: concepts and design. ([2015]) Authors: DiMarzio, J. F Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
2. Beginning Android games. ([2016]) Authors: Zechner, Mario; DiMarzio, J. F; Green, Robert Record Type: Book Extent: 1 online resource, illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
3. Beginning Python games development : with Pygame /: with Pygame. (2015) Authors: Kinsley, Harrison; McGugan, Will Record Type: Book Extent: 1 online resource (xxii, 281 pages), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
4. Building a 2D game physics engine : using HTML5 and JavaScript /: using HTML5 and JavaScript. ([2017]) Authors: Tanaya, Michael; Chen, Hua Ming; Pavleas, Jebediah; Sung, Kelvin, 1964- Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
5. Digital Customer Experience Management der Plattform Steam : HMD Best Paper Award 2017 /: HMD Best Paper Award 2017. ([2018]) Authors: Spottke, Benjamin Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
6. Emotion in video game soundtracking. (2018) Editors: Williams, Duncan; Lee, Newton Record Type: Book Extent: 1 online resource (x, 167 pages), 37 illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
7. Gamification und Serious Games Grundlagen, Vorgehen und Anwendungen.: Grundlagen, Vorgehen und Anwendungen. (2017) Other Names: Strahringer, Susanne; Leyh, Christian Record Type: Book Extent: 1 online resource (197 p.) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
8. IT through experiential learning : learn, deploy and adopt IT through gamification /: learn, deploy and adopt IT through gamification. (2016) Authors: Shiralkar, Shreekant Record Type: Book Extent: 1 online resource (xiii, 98 pages), illustrations (some color) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
9. Location-Based Gaming Play in Public Space /: Play in Public Space. (2019) Other Names: Leorke, Dale Record Type: Book Extent: 1 online resource (XII, 266 pages), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
10. Location-based mobile games : design perspectives /: design perspectives. (2018) Authors: Spallazzo, Davide; Mariani, Ilaria Record Type: Book Extent: 1 online resource (x, 98 pages), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗