1. Cooperative gaming : diversity in the games industry and how to cultivate inclusion /: diversity in the games industry and how to cultivate inclusion. (2020) Authors: Cole, Alanya M; Zammit, Jessica Record Type: Book Extent: 1 online resource, illustrations (black and white) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
2. CryENGINE 3 cookbook : over 90 recipes written by Crytek developers for creating third-generation real-time games /: over 90 recipes written by Crytek developers for creating third-generation real-time games. (2011) Other Names: Tracy, Dan; Tracy, Sean Record Type: Book Extent: 1 online resource (iv, 311 pages), illustrations (some color) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
3. Digital games after climate change. (2022) Authors: Abraham, Benjamin J Record Type: Book Extent: 1 online resource, illustrations (black and white) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
4. Games industry management : Gründung, Strategie und Leadership - Theoretische Grundlagen /: Gründung, Strategie und Leadership - Theoretische Grundlagen. ([2016]) Authors: Anderie, Lutz Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
5. Get in the game : how to level up your business with gaming, eSports, and emerging technologies /: how to level up your business with gaming, eSports, and emerging technologies. (2022) Authors: Stringfield, Jonathan Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
6. Global games : production, circulation and policy in the networked era /: production, circulation and policy in the networked era. (2016) Authors: Kerr, Aphra Record Type: Book Extent: 1 online resource, illustrations (black and white) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
7. Independent videogames : cultures, networks, techniques and politics /: cultures, networks, techniques and politics. (2020) Editors: Ruffino, Paolo Record Type: Book Extent: 1 online resource, illustrations (black and white) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
8. Indie video game development work : innovation in the creative economy /: innovation in the creative economy. (2020) Authors: Styhre, Alexander Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
9. The business of indie games : everything you need to know to conquer the indie games industry /: everything you need to know to conquer the indie games industry. (2022) Authors: Josef, Alex; Van Lepp, Alex; Carper, Marshal D Record Type: Book Extent: 1 online resource, illustrations (black and white, and colour) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
10. The evolution and social impact of video game economics. (2017) Editors: Hart, Casey B Record Type: Book Extent: 1 online resource, illustrations (black and white) View Content: Available online (eLD content is only available in our Reading Rooms) ↗