Digital games after climate change. (2022)
- Record Type:
- Book
- Title:
- Digital games after climate change. (2022)
- Main Title:
- Digital games after climate change
- Further Information:
- Note: Benjamin J. Abraham.
- Authors:
- Abraham, Benjamin J
- Contents:
- Chapter 1. Why Games and Climate Change?.- Chapter 2. How can games save the world?.- Chapter 3. What is an ecological game?.- Chapter 4. How much energy does it take to make a videogame.- Chapter 5. The carbon footprint of games distribution.- Chapter 6. The carbon footprint of playing games.- Chapter 7. The Periodic Table of Torture.- Chapter 8. Where to from here?.
- Publisher Details:
- Basingstoke : Palgrave Macmillan
- Publication Date:
- 2022
- Extent:
- 1 online resource, illustrations (black and white)
- Subjects:
- 338.477948
Video games industry -- Environmental aspects
Climatic changes - Languages:
- English
- ISBNs:
- 9783030917050
- Related ISBNs:
- 9783030917043
- Notes:
- Note: Description based on CIP data; resource not viewed.
- Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.670508
- Ingest File:
- 10_006.xml