Independent videogames : cultures, networks, techniques and politics /: cultures, networks, techniques and politics. (2020)
- Record Type:
- Book
- Title:
- Independent videogames : cultures, networks, techniques and politics /: cultures, networks, techniques and politics. (2020)
- Main Title:
- Independent videogames : cultures, networks, techniques and politics
- Further Information:
- Note: Edited by Paolo Ruffino.
- Editors:
- Ruffino, Paolo
- Contents:
- Contents List of Figures List of Contributors 1. Introduction: After Independence Paolo Ruffino; Part I: Cultures 2. Decoding and Recoding Game Jams and Independent Game-making Spaces for Diversity and Inclusion Aphra Kerr 3. Queering Indie: How LGBTQ Experiences Challenge Dominant Narratives of Independent Games Bonnie Ruberg 4. Virtually Indie: On the Characteristics of Independent Game Development for Virtual Reality Headsets Paweł Grabarczyk Part II: Networks 5. Network or Die? What Social Networking Analysis Can Tell Us About Indie Game Development Pierson Browne and Jennifer Whitson 6. Strange Bedfellows: Indie Games and Academia Celia Pearce Part III: Techniques 7. The Conditions of Videogame Production: The Nature and Stakes of Creative Freedom in Stiegler’s Philosophy of Technicity Patrick Crogan 8. Boutique Indie: Annapurna Interactive and Contemporary Independent Game Development Felan Parker 9. Game Production Studies: Studio Studies Theory, Method and Practice Casey O’Donnell Part IV: Politics 10. Game Workers Unite: Unionization Among Independent Developers Jamie Woodcock 11. Playing with Risk: Political-Economy, Independent Games, and the Precarity of Development in Crowded Commercial Markets Nadav Lipkin Part V: Local Indie Game Studies 12. Playful Peripheries: The Consolidation of Independent Game Production in Latin America Orlando Guevara-Villalobos 13. The Melbourne Indie Game Scenes: Value Regimes in Localized Game Development Brendan Keogh 14. ModesContents List of Figures List of Contributors 1. Introduction: After Independence Paolo Ruffino; Part I: Cultures 2. Decoding and Recoding Game Jams and Independent Game-making Spaces for Diversity and Inclusion Aphra Kerr 3. Queering Indie: How LGBTQ Experiences Challenge Dominant Narratives of Independent Games Bonnie Ruberg 4. Virtually Indie: On the Characteristics of Independent Game Development for Virtual Reality Headsets Paweł Grabarczyk Part II: Networks 5. Network or Die? What Social Networking Analysis Can Tell Us About Indie Game Development Pierson Browne and Jennifer Whitson 6. Strange Bedfellows: Indie Games and Academia Celia Pearce Part III: Techniques 7. The Conditions of Videogame Production: The Nature and Stakes of Creative Freedom in Stiegler’s Philosophy of Technicity Patrick Crogan 8. Boutique Indie: Annapurna Interactive and Contemporary Independent Game Development Felan Parker 9. Game Production Studies: Studio Studies Theory, Method and Practice Casey O’Donnell Part IV: Politics 10. Game Workers Unite: Unionization Among Independent Developers Jamie Woodcock 11. Playing with Risk: Political-Economy, Independent Games, and the Precarity of Development in Crowded Commercial Markets Nadav Lipkin Part V: Local Indie Game Studies 12. Playful Peripheries: The Consolidation of Independent Game Production in Latin America Orlando Guevara-Villalobos 13. The Melbourne Indie Game Scenes: Value Regimes in Localized Game Development Brendan Keogh 14. Modes of Independence in the Finnish Game Development Scene Olli Sotamaa 15. The Rebels Across the Street: IndiE3 and the Strategic Geography of Indie Game Promotion John Vanderhoef 16. Freedom from the Industry Standard: Student Working Imaginaries and Independence in Games Higher Education Alison Harvey 17. Afterword: The Cultural Conditions of Being Indie Bart Simon ; Index … (more)
- Edition:
- 1st
- Publisher Details:
- London : Routledge
- Publication Date:
- 2020
- Extent:
- 1 online resource, illustrations (black and white)
- Subjects:
- 338.477948
Video games industry
Video games -- Design
Video games -- Social aspects
Video games industry -- Case studies
Video games -- Design -- Case studies
Video games -- Social aspects -- Case studies - Languages:
- English
- ISBNs:
- 9781000201154
9781000200997
9781000201079
9780367336219 - Related ISBNs:
- 9780367336202
- Notes:
- Note: Description based on CIP data; resource not viewed.
- Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.547879
- Ingest File:
- 03_162.xml