The evolution and social impact of video game economics. (2017)
- Record Type:
- Book
- Title:
- The evolution and social impact of video game economics. (2017)
- Main Title:
- The evolution and social impact of video game economics
- Further Information:
- Note: Edited by Casey B. Hart.
- Editors:
- Hart, Casey B
- Contents:
- Contents ; ; Introduction ; <span style="font-style:italic;">Casey Hart ; <span style="font-style:italic;"> ; <ol start="1" style="margin-top:0;margin-bottom:0;">"Show me the money!" - Shifting Fields of Capital in the Global Game Industry <span style="font-style:italic;">Casey O&rsquo;Donnell ; <span style="font-style:italic;"> ; <ol start="2" style="margin-top:0;margin-bottom:0;">Nintendo&rsquo;s Retro Revolution: Commodified Nostalgia and the Virtual Console <span style="font-style:italic;">Steve Cuff and Christopher Terry ; <span style="font-style:italic;"> ; <ol start="3" style="margin-top:0;margin-bottom:0;">Business Models, Planned Obsolescence, Externalities: Examining the Virtual Hand of the Video Game Industry <span style="font-style:italic;">Mark D. Cruea ; <span style="font-style:italic;"> ; <ol start="4" style="margin-top:0;margin-bottom:0;">Prestige: A Cyclical Act for Consumer Control <span style="font-style:italic;">Brent Kice ; <span style="font-style:italic;"> ; <ol start="5" style="margin-top:0;margin-bottom:0;">Free-to-play? Considering the interaction of functional factors in video game design influencing the economic effectiveness of microtransactions <span style="font-style:italic;">Casey Hart ; <span style="font-style:italic;"> ; <ol start="6" style="margin-top:0;margin-bottom:0;">P(l)aying Pretty: Consuming Fairy Tales and Device Applications <span style="font-style:italic;">Emma Whatman ; ; <ol start="7" style="margin-top:0;margin-bottom:0;">PlayingContents ; ; Introduction ; <span style="font-style:italic;">Casey Hart ; <span style="font-style:italic;"> ; <ol start="1" style="margin-top:0;margin-bottom:0;">"Show me the money!" - Shifting Fields of Capital in the Global Game Industry <span style="font-style:italic;">Casey O&rsquo;Donnell ; <span style="font-style:italic;"> ; <ol start="2" style="margin-top:0;margin-bottom:0;">Nintendo&rsquo;s Retro Revolution: Commodified Nostalgia and the Virtual Console <span style="font-style:italic;">Steve Cuff and Christopher Terry ; <span style="font-style:italic;"> ; <ol start="3" style="margin-top:0;margin-bottom:0;">Business Models, Planned Obsolescence, Externalities: Examining the Virtual Hand of the Video Game Industry <span style="font-style:italic;">Mark D. Cruea ; <span style="font-style:italic;"> ; <ol start="4" style="margin-top:0;margin-bottom:0;">Prestige: A Cyclical Act for Consumer Control <span style="font-style:italic;">Brent Kice ; <span style="font-style:italic;"> ; <ol start="5" style="margin-top:0;margin-bottom:0;">Free-to-play? Considering the interaction of functional factors in video game design influencing the economic effectiveness of microtransactions <span style="font-style:italic;">Casey Hart ; <span style="font-style:italic;"> ; <ol start="6" style="margin-top:0;margin-bottom:0;">P(l)aying Pretty: Consuming Fairy Tales and Device Applications <span style="font-style:italic;">Emma Whatman ; ; <ol start="7" style="margin-top:0;margin-bottom:0;">Playing with and against Microtransactions: The Discourses of Microtransactions Acceptance and Rejection in Mainstream Video Games <span style="font-style:italic;">Jan &Scaron;velch ; <span style="font-style:italic;"> ; <ol start="8" style="margin-top:0;margin-bottom:0;">Smart Players and Happy Consumers: Effects of Game Characteristics and Player Emotional Experiences on in-App Ad Responses <span style="font-style:italic;">Hsuan-Yi Chou and Shaojung Sharon Wang ; <span style="font-style:italic;"> ; <ol start="9" style="margin-top:0;margin-bottom:0;">Gold Farming in China&mdash;and in Western Academia, Journalism, and Fiction <span style="font-style:italic;">Bjarke Liboriussen ; <span style="font-style:italic;"> ; About the Editor and Contributors … (more)
- Publisher Details:
- Lanham : Lexington Books
- Publication Date:
- 2017
- Extent:
- 1 online resource, illustrations (black and white)
- Subjects:
- 338.477948
Video games -- Economic aspects
Video games industry
Video games -- Design -- Social aspects - Languages:
- English
- ISBNs:
- 9781498543422
- Notes:
- Note: Description based on CIP data; resource not viewed.
- Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.207581
- Ingest File:
- 02_249.xml