21. Game engine architecture. (2018) Authors: Gregory, Jason, 1970- Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
22. Game engine architecture. ([2009]) Authors: Gregory, Jason Record Type: Book Extent: 1 online resource (xx, 860 pages), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
23. Game of X. The long road to Xbox / V.2, ([2019]) Authors: DeMaria, Rusel, 1948- Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
24. Game play : paratextuality in contemporary board games /: paratextuality in contemporary board games. (2015 copyright 2015) Other Names: Booth, Paul, 1981- Record Type: Book Extent: 1 online resource (264 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
25. GameMaker programming by example : master the development of 2D games by learning to use the powerful GameMaker language and tools provided by the GameMaker: Studio workspace and engine! /: master the development of 2D games by learning to use the powerful GameMaker language and tools provided by the GameMaker: Studio workspace and engine!. (2015) Authors: Christian, Brian Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
26. Gamer psychology and behavior. ([2016]) Editors: Bostan, Barbaros Record Type: Book Extent: 1 online resource (xiv, 153 pages), illustrations (some color) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
27. Games as a service : how free to play design can make better games /: how free to play design can make better games. (2014) Other Names: Clark, Oscar Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
28. Gamification und Serious Games Grundlagen, Vorgehen und Anwendungen.: Grundlagen, Vorgehen und Anwendungen. (2017) Other Names: Strahringer, Susanne; Leyh, Christian Record Type: Book Extent: 1 online resource (197 p.) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
29. HTML5 game development from the ground up with Construct 2. (©2014) Other Names: Dillon, Roberto Record Type: Book Extent: 1 online resource (xix, 238 pages), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
30. IOS game development by example : learn how to develop an ace game for your iOS device using Sprite Kit /: learn how to develop an ace game for your iOS device using Sprite Kit. (2015) Authors: Chopra, Samanyu Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗