GameMaker programming by example : master the development of 2D games by learning to use the powerful GameMaker language and tools provided by the GameMaker: Studio workspace and engine! /: master the development of 2D games by learning to use the powerful GameMaker language and tools provided by the GameMaker: Studio workspace and engine!. (2015)
- Record Type:
- Book
- Title:
- GameMaker programming by example : master the development of 2D games by learning to use the powerful GameMaker language and tools provided by the GameMaker: Studio workspace and engine! /: master the development of 2D games by learning to use the powerful GameMaker language and tools provided by the GameMaker: Studio workspace and engine!. (2015)
- Main Title:
- GameMaker programming by example : master the development of 2D games by learning to use the powerful GameMaker language and tools provided by the GameMaker: Studio workspace and engine!
- Further Information:
- Note: Brian Christian, Steven Isaacs.
- Authors:
- Christian, Brian
- Contents:
- Cover; Copyright; Credits; About the Authors; About the Reviewer; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Introduction to GameMaker: Studio; Chapter 2: Your First Game -- Escape the Dungeon; Chapter 3: Introducing the GameMaker Language; Chapter 4: Fun with Infinity and Gravity -- An Endless Platformer; Chapter 5: Saving and Loading Data; Chapter 6: A Multiplayer Sidescrolling Platformer; Chapter 7: Programming a Scrolling Shooter; Chapter 8: Introducing the GameMaker: Studio Physics Engine; Chapter 9: Wrapping Up; Index; Choosing your version The GameMaker: Studio interfaceAn example project; Summary; Creating your Escape the Dungeon game; Summary; Remaking Escape the Dungeon in the GML; Summary; Creating an endless platformer; Summary; Putting in a scoring system; Customizable controls; Summary; Sprite animation; Making your scrolling platformer scroll; Client/server multiplayer networking; Integrating Xbox gamepad support; Summary; Creating the main ship; Creating the enemies; Programming a Boss AI; Particles; Summary; A physics game; The physics engine in a regular game; Summary; Debugging; Helpful information on GameMaker Death and enemiesRandom spawning; Menus and textboxes; Review questions; Quick drills; Saving and loading a highscore; Saving control configurations; Review questions; Quick drills; Spritesheet importing; Programming the movement; Networking terminology; Printing the server's IP address and port on a screen; Creating the actual server;Cover; Copyright; Credits; About the Authors; About the Reviewer; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Introduction to GameMaker: Studio; Chapter 2: Your First Game -- Escape the Dungeon; Chapter 3: Introducing the GameMaker Language; Chapter 4: Fun with Infinity and Gravity -- An Endless Platformer; Chapter 5: Saving and Loading Data; Chapter 6: A Multiplayer Sidescrolling Platformer; Chapter 7: Programming a Scrolling Shooter; Chapter 8: Introducing the GameMaker: Studio Physics Engine; Chapter 9: Wrapping Up; Index; Choosing your version The GameMaker: Studio interfaceAn example project; Summary; Creating your Escape the Dungeon game; Summary; Remaking Escape the Dungeon in the GML; Summary; Creating an endless platformer; Summary; Putting in a scoring system; Customizable controls; Summary; Sprite animation; Making your scrolling platformer scroll; Client/server multiplayer networking; Integrating Xbox gamepad support; Summary; Creating the main ship; Creating the enemies; Programming a Boss AI; Particles; Summary; A physics game; The physics engine in a regular game; Summary; Debugging; Helpful information on GameMaker Death and enemiesRandom spawning; Menus and textboxes; Review questions; Quick drills; Saving and loading a highscore; Saving control configurations; Review questions; Quick drills; Spritesheet importing; Programming the movement; Networking terminology; Printing the server's IP address and port on a screen; Creating the actual server; The client in your client/server system; Legacy gamepad support; Modern gamepad support; Review questions; Quick drills; Parenting in objects; Random enemy spawning; Review questions; Quick drills; Review questions; Quick drills; Compile-time errors Runtime errorsThe GameMaker: Studio debugger; Debugging functions; Quirks of the GameMaker Language; Unexplained resources; Export modules; Review questions; Quick drills; The sprite; The object; Making your enemies move; Damaging the player; Making the player shoot; Making the enemies shoot; Backgrounds; Sounds; Understanding the four events; Starting to code your player object; Random seeds; Displaying health and lives; Invincibility; 2D arrays; Menus; Textboxes; INI file encryption; Our Asynchronous Networking event … (more)
- Publisher Details:
- Birmingham, UK : Packt Publishing
- Publication Date:
- 2015
- Extent:
- 1 online resource (1 volume), illustrations
- Subjects:
- 794.8/1536
COMPUTERS -- Desktop Applications -- General
Computer games -- Programming
Computer games -- Programming
GAMES / Board
COMPUTERS -- Programming Languages -- General
Electronic books
Electronic books - Languages:
- English
- ISBNs:
- 9781785888472
1785888471
1785887963
9781785887963 - Related ISBNs:
- 9781785887963
- Notes:
- Note: Description based on online resource; title from cover page (Safari, viewed January 18, 2016).
- Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.88720
- Ingest File:
- 01_000.xml