Game engine architecture. ([2009])
- Record Type:
- Book
- Title:
- Game engine architecture. ([2009])
- Main Title:
- Game engine architecture
- Further Information:
- Note: Jason Gregory.
- Authors:
- Gregory, Jason
- Contents:
- Introduction -- Tools of the trade -- Fundamentals of software engineering for games -- 3D math for games -- Engine support systems -- Resources and the file system -- The game loop and real-time simulation -- Human interface devices (HID) -- Tools for debugging and development -- The rendering engine -- Animation systems -- Collision and rigid body dynamics -- Introduction to gameplay systems -- Runtime gameplay foundation systems -- You mean there's more?
- Publisher Details:
- Wellesley, Mass : A K Peters
- Publication Date:
- 2009
- Copyright Date:
- 2009
- Extent:
- 1 online resource (xx, 860 pages), illustrations
- Subjects:
- 794.8/1526
Computer games -- Programming -- Computer programs
Software architecture
GAMES / Board
Electronic books - Languages:
- English
- ISBNs:
- 9781322622903
1322622906
9781439865262
1439865264 - Related ISBNs:
- 9781568814131
1568814135 - Notes:
- Note: Includes bibliographical references.
Note: Description based on print version record. - Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.150450
- Ingest File:
- 01_113.xml