Game engine architecture. (2018)
- Record Type:
- Book
- Title:
- Game engine architecture. (2018)
- Main Title:
- Game engine architecture
- Further Information:
- Note: Jason Gregory.
- Authors:
- Gregory, Jason, 1970-
- Contents:
- Getting Started. Getting the Target Ready. Using the Target. Are we there yet? Putting it all Together. Finally our 1st Game . Refining Our Code. A New 3rd Dimension. Space, the Final Frontier? Recognizable environments. Let's Go Indoors. True Free movement. We Know 3D. Go forth and multiply- Populating the world. Wrangling all that wild data. Expanding to an SDK. And now, the end is Near. Ready made or roll your own? There’s more to this than you know.
- Publisher Details:
- Boca Raton, FL : CRC Press, Taylor & Francis Group
- Publication Date:
- 2018
- Extent:
- 1 online resource
- Subjects:
- 794.8/1525
Computer games -- Programming -- Computer programs
Software architecture
Computer games -- Design
GAMES / Board
Electronic books - Languages:
- English
- ISBNs:
- 9781315267845
1315267845
9781351974288
1351974289 - Related ISBNs:
- 9781138035454
- Notes:
- Note: Includes bibliographical references and index.
Note: Online resource; title from PDF title page (EBSCO, viewed July 30, 2018). - Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.314514
- Ingest File:
- 01_245.xml