81. Analytical Ballistic Trajectories with Approximately Linear Drag. (17th March 2014) Authors: de Carpentier, Giliam J. P. Other Names: Wang Jue Academic Editor. Journal: International journal of computer games technology Issue: Volume 2014(2014) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
82. Analytical Ballistic Trajectories with Approximately Linear Drag. (30th January 2014) Authors: de Carpentier, Giliam J. P. Other Names: Wang Jue Academic Editor. Journal: International journal of computer games technology Issue: Volume 2014(2014) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
83. Analyzing the Effect of TCP and Server Population on Massively Multiplayer Games. (20th January 2014) Authors: Suznjevic, Mirko; Saldana, Jose; Matijasevic, Maja; Fernández-Navajas, Julián; Ruiz-Mas, José Other Names: Pasko Alexander Academic Editor. Journal: International journal of computer games technology Issue: Volume 2014(2014) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
84. AndEngine for Android game development cookbook. (©2013) Other Names: Schroeder, Jayme; Broyles, Brian Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
85. Android game developer's handbook : discover an all in one handbook to developing immersive and cross-platform Android games /: discover an all in one handbook to developing immersive and cross-platform Android games. (2016) Authors: Roy, Avisekhar Record Type: Book Extent: 1 online resource, illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
86. Android game programming : a developer's guide : extend your game development skills by harnessing the power of Android SDK : a course in three modules.: a developer's guide : extend your game development skills by harnessing the power of Android SDK : a course in three modules. (2016) Authors: Horton, John; Portales, Raul Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
87. Android studio game development : concepts and design /: concepts and design. ([2015]) Authors: DiMarzio, J. F Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
88. Artificial Intelligence for Computer Games. (15th December 2004) Authors: El Rhalibi, Abdennour; Wong, Kok Wai; Price, Marc Journal: International journal of computer games technology Issue: Volume 2009(2009) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
89. Artificial intelligence for games. (2018) Authors: Millington, Ian; Funge, John David, 1968- Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
90. Artificial intelligence for games. (2019) Authors: Millington, Ian Record Type: Book Extent: 1 online resource, illustrations (black and white) View Content: Available online (eLD content is only available in our Reading Rooms) ↗