81. Unity Shaders and effects cookbook. (©2013) Other Names: Lammers, Kenny Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
82. AndEngine for Android game development cookbook. (©2013) Other Names: Schroeder, Jayme; Broyles, Brian Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
83. Game physics engine development : how to build a robust commercial-grade physics engine for your game /: how to build a robust commercial-grade physics engine for your game. ([2010]) Other Names: Millington, Ian Record Type: Book Extent: 1 online resource (xxix, 522 pages), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
84. PhoneGap 3 beginner's guide : a guide to building cross-platform apps using the W3C standards-based Cordova/PhoneGap framework /: a guide to building cross-platform apps using the W3C standards-based Cordova/PhoneGap framework. (2013) Other Names: Natili, Giorgio Record Type: Book Extent: 1 online resource (308 pages), illustrations (some color) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
85. Construct game development beginner's guide. (©2012) Other Names: Bigelow, Daven Record Type: Book Extent: 1 online resource (298 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
86. Multiplayer game development with HTML5 : build fully-featured, highly interactive multiplayer games with HTML5 /: build fully-featured, highly interactive multiplayer games with HTML5. (2015) Authors: Silveira, Rodrigo Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
87. COLLADA : sailing the gulf of 3D digital content creation /: sailing the gulf of 3D digital content creation. (©2006) Other Names: Arnaud, R?emi; Barnes, Mark C, 1963- Record Type: Book Extent: 1 online resource (xv, 237 pages, [8] pages of plates), illustrations (some color) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
88. Practical game AI programming : create game AI and implement cutting edge AI algorithms from scratch /: create game AI and implement cutting edge AI algorithms from scratch. (2017) Authors: DaGraça, Micael Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
89. On the way to fun : an emotion-based approach to successful game design /: an emotion-based approach to successful game design. (©2010) Authors: Dillon, Roberto Record Type: Book Extent: 1 online resource (xvi, 170 pages), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
90. Learning Cocos2d-JS game development : learn to create robust and engaging cross-platform HTML5 games using Cocos2d-JS /: learn to create robust and engaging cross-platform HTML5 games using Cocos2d-JS. ([2015]) Authors: Feronato, Emanuele Other Names: Lin, Shun author of introduction.; LING, Huabin author of introduction. Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗