Artificial intelligence for games. (2018)
- Record Type:
- Book
- Title:
- Artificial intelligence for games. (2018)
- Main Title:
- Artificial intelligence for games.
- Authors:
- Millington, Ian
Funge, John David, 1968- - Contents:
- AI and Games; Introduction; What Is AI?; Model of Game AI; Algorithms, Data Structures, and Representations; On the Website; Layout of the Book; Game AI ; The Complexity Fallacy; The Kind of AI in Games; Speed and Memory; The AI Engine; Techniques; Movement ; The Basics of Movement Algorithms; Kinematic Movement Algorithms; Steering Behaviors; Combining Steering Behaviors; Predicting Physics; Jumping; Coordinated Movement; Motor Control; Movement in the Third Dimension; Pathfinding ; The Pathfinding Graph; Dijkstra; A*; World Representations; Improving on A*; Hierarchical Pathfinding; Other Ideas in Pathfinding; Continuous Time Pathfinding; Movement Planning; Decision Making ; Overview of Decision Making; Decision Trees; State Machines; Behavior Trees; Fuzzy Logic; Markov Systems; Goal-Oriented Behavior; Rule-Based Systems; Blackboard Architectures; Scripting; Action Execution; Tactical and Strategic AI ; Waypoint Tactics; Tactical Analyses; Tactical Pathfinding; Coordinated Action; Learning ; Learning Basics; Parameter Modification; Action Prediction; Decision Learning; Naive Bayes Classifiers; Decision Tree Learning; Reinforcement Learning; Artificial Neural Networks; Board Games ; Game Theory; Minimaxing; Transposition Tables and Memory; Memory-Enhanced Test Algorithms; Opening Books and Other Set Plays; Further Optimizations; Turn-Based Strategy Games; ; Supporting Technologies; Execution Management ; Scheduling; Anytime Algorithms; Level of Detail; World Interfacing ;AI and Games; Introduction; What Is AI?; Model of Game AI; Algorithms, Data Structures, and Representations; On the Website; Layout of the Book; Game AI ; The Complexity Fallacy; The Kind of AI in Games; Speed and Memory; The AI Engine; Techniques; Movement ; The Basics of Movement Algorithms; Kinematic Movement Algorithms; Steering Behaviors; Combining Steering Behaviors; Predicting Physics; Jumping; Coordinated Movement; Motor Control; Movement in the Third Dimension; Pathfinding ; The Pathfinding Graph; Dijkstra; A*; World Representations; Improving on A*; Hierarchical Pathfinding; Other Ideas in Pathfinding; Continuous Time Pathfinding; Movement Planning; Decision Making ; Overview of Decision Making; Decision Trees; State Machines; Behavior Trees; Fuzzy Logic; Markov Systems; Goal-Oriented Behavior; Rule-Based Systems; Blackboard Architectures; Scripting; Action Execution; Tactical and Strategic AI ; Waypoint Tactics; Tactical Analyses; Tactical Pathfinding; Coordinated Action; Learning ; Learning Basics; Parameter Modification; Action Prediction; Decision Learning; Naive Bayes Classifiers; Decision Tree Learning; Reinforcement Learning; Artificial Neural Networks; Board Games ; Game Theory; Minimaxing; Transposition Tables and Memory; Memory-Enhanced Test Algorithms; Opening Books and Other Set Plays; Further Optimizations; Turn-Based Strategy Games; ; Supporting Technologies; Execution Management ; Scheduling; Anytime Algorithms; Level of Detail; World Interfacing ; Communication; Getting Knowledge Efficiently; Event Managers; Polling Stations; Sense Management; Tools and Content Creation ; Knowledge for Pathfinding and Waypoint Tactics; Knowledge for Movement; Knowledge for Decision Making; The Toolchain; Designing Game AI; Designing Game AI ; The Design; Shooters; Driving; Real-Time Strategy; Sports; Turn-Based Strategy Games; AI-Based Game Genres ; Teaching Characters; Flocking and Herding Games; Appendix ; Books, Periodicals, and Papers; Games; … (more)
- Edition:
- 2nd edition
- Publisher Details:
- Boca Raton : CRC Press
- Publication Date:
- 2018
- Extent:
- 1 online resource
- Subjects:
- 794.81526
Computer games -- Programming
Artificial intelligence - Languages:
- English
- ISBNs:
- 9781315360577
- Related ISBNs:
- 9781315362991
9781315375229 - Notes:
- Note: Description based on CIP data; resource not viewed.
- Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.384113
- Ingest File:
- 02_364.xml