1. 101 amazing Atari 2600 facts. (2012) Other Names: Russell, Jimmy Record Type: Book Extent: 1 online resource (23 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
2. 101 Amazing Sega Mega Drive Facts. (2013) Other Names: Russell, Jimmy Record Type: Book Extent: 1 online resource (26 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
3. 2D game development with Unity. (2020) Authors: Lanzinger, Franz Record Type: Book Extent: 1 online resource, illustrations (black and white) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
4. 2D graphics programming for games. (2013) Other Names: Jr, Pile, John Record Type: Book Extent: 1 online resource (xv, 221 pages :), illustrations (some color) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
5. 2D to VR with Unity5 and Google Cardboard. ([2017]) Authors: Dillon, Roberto Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
6. 3D game development with Microsoft Silverlight 3 : beginner's guide : a practical guide to creating real-time responsive online 3D games in Siliverlight 3 using C#, XBAP WPF, XAML, Balder, and Farseer Physics Engine /: beginner's guide : a practical guide to creating real-time responsive online 3D games in Siliverlight 3 using C#, XBAP WPF, XAML, Balder, and Farseer Physics Engine. (2009) Other Names: Hillar, Gastón C (Gastón Carlos) Record Type: Book Extent: 1 online resource (452 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
7. 3D game development with Unity. (2022) Authors: Lanzinger, Franz Record Type: Book Extent: 1 online resource, illustrations (black and white, and colour) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
8. 3D game engine architecture : engineering real-time applications with Wild Magic /: engineering real-time applications with Wild Magic. (2004) Other Names: Eberly, David H Record Type: Book Extent: 1 online resource (752 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
9. 3D game engine design : a practical approach to real-time computer graphics /: a practical approach to real-time computer graphics. (2015) Authors: Eberly, David H Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
10. 3D game environments : create professional 3D game worlds /: create professional 3D game worlds. (2008) Other Names: Ahearn, Luke Record Type: Book Extent: 1 online resource (400 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗