AndEngine for Android game development cookbook. (©2013)
- Record Type:
- Book
- Title:
- AndEngine for Android game development cookbook. (©2013)
- Main Title:
- AndEngine for Android game development cookbook
- Further Information:
- Note: Jayme Schroeder, Brian Broyles.
- Other Names:
- Schroeder, Jayme
Broyles, Brian - Contents:
- Table of Contents; AndEngine for Android Game Development Cookbook; AndEngine for Android Game Development Cookbook; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Support files, eBooks, discount offers and more; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Reader feedback; Customer support; Downloading the example code; Errata; Piracy; Questions; 1. AndEngine Game Structure; Introduction; Know the life cycle; Getting ready; How to do it{u2026}; How it works{u2026}; There's more{u2026}; The LayoutGameActivity class. The SimpleBaseGameActivity and SimpleLayoutGameActivity classesThe SimpleAsyncGameActivity class; Choosing our engine type; Getting ready; How to do it{u2026}; How it works{u2026}; Selecting a resolution policy; How to do it{u2026}; How it works{u2026}; Creating object factories; Getting ready; How to do it{u2026}; How it works{u2026}; Creating the game manager; Getting ready; How to do it{u2026}; How it works{u2026}; Introducing sounds and music; Getting ready; How to do it{u2026}; How it works{u2026}; There's more{u2026}; Music objects; Sound objects; Working with different types of textures; Getting ready; How to do it{u2026}; How it works{u2026}; There's more{u2026} BuildableBitmapTextureAtlasTiledTextureRegion; Compressed textures; See also; Applying texture options; Getting ready; How to do it{u2026}; How it works{u2026}; There's more{u2026}; Texture formats; See also; Using AndEngineTable of Contents; AndEngine for Android Game Development Cookbook; AndEngine for Android Game Development Cookbook; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Support files, eBooks, discount offers and more; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Reader feedback; Customer support; Downloading the example code; Errata; Piracy; Questions; 1. AndEngine Game Structure; Introduction; Know the life cycle; Getting ready; How to do it{u2026}; How it works{u2026}; There's more{u2026}; The LayoutGameActivity class. The SimpleBaseGameActivity and SimpleLayoutGameActivity classesThe SimpleAsyncGameActivity class; Choosing our engine type; Getting ready; How to do it{u2026}; How it works{u2026}; Selecting a resolution policy; How to do it{u2026}; How it works{u2026}; Creating object factories; Getting ready; How to do it{u2026}; How it works{u2026}; Creating the game manager; Getting ready; How to do it{u2026}; How it works{u2026}; Introducing sounds and music; Getting ready; How to do it{u2026}; How it works{u2026}; There's more{u2026}; Music objects; Sound objects; Working with different types of textures; Getting ready; How to do it{u2026}; How it works{u2026}; There's more{u2026} BuildableBitmapTextureAtlasTiledTextureRegion; Compressed textures; See also; Applying texture options; Getting ready; How to do it{u2026}; How it works{u2026}; There's more{u2026}; Texture formats; See also; Using AndEngine font resources; Getting ready; How to do it{u2026}; How it works{u2026}; There's more{u2026}; See also; Creating the resource manager; Getting ready; How to do it{u2026}; How it works{u2026}; There's more{u2026}; See also; Saving and loading game data; Getting ready; How to do it{u2026}; How it works{u2026}; There's more ... ; 2. Working with Entities; Introduction; Understanding AndEngine entities; How to do it ... ; How it works{u2026} There's more ... Applying primitives to a layer; Getting ready{u2026}; How to do it{u2026}; How it works{u2026}; There's more ... ; See also; Bringing a scene to life with sprites; Getting ready{u2026}; How to do it{u2026}; How it works{u2026}; There's more ... ; Using OpenGL's dithering capability; See also; Applying text to a layer; Getting ready{u2026}; How to do it{u2026}; How it works{u2026}; There's more ... ; See also; Using relative rotation; Getting ready{u2026}; How to do it{u2026}; How it works{u2026}; Overriding the onManagedUpdate method; Getting ready{u2026}; How to do it{u2026}; How it works{u2026}; There's more{u2026}; Using modifiers and entity modifiers; Getting ready{u2026} How to do it{u2026}How it works{u2026}; AndEngine's modifiers; AndEngine's entity modifiers; There's more{u2026}; See also; Working with particle systems; Getting ready{u2026}; How to do it{u2026}; How it works{u2026}; Particle emitter selection; Particle initializer selection; Particle modifier selection; See also; 3. Designing Your Menu; Introduction; Adding buttons to the menu; Getting ready{u2026}; How to do it{u2026}; How it works{u2026}; See also; Adding music to the menu; Getting ready{u2026}; How to do it{u2026}; How it works{u2026}; See also; Applying a background; How to do it..; How it works{u2026}; There's more ... ; The EntityBackground class. … (more)
- Publisher Details:
- Birmingham, UK : Packt Pub
- Publication Date:
- 2013
- Copyright Date:
- 2013
- Extent:
- 1 online resource (1 volume), illustrations
- Subjects:
- 005.268
COMPUTERS -- Programming -- General
Computer games -- Programming
Tablet computers -- Programming
Application software -- Development
Computer games -- Programming
Tablet computers -- Programming
Application software -- Development
COMPUTERS -- Programming -- Microsoft Programming
Computer games / Programming
Tablet computers / Programming
Application software / Development
Electronic books - Languages:
- English
- ISBNs:
- 9781849518994
1849518998
9781849518987 - Related ISBNs:
- 184951898X
9781849518987 - Notes:
- Note: Online resource; title from cover (Safari, viewed Feb. 25, 2013).
- Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.91149
- Ingest File:
- 01_048.xml