Artificial intelligence for games. (2019)
- Record Type:
- Book
- Title:
- Artificial intelligence for games. (2019)
- Main Title:
- Artificial intelligence for games.
- Authors:
- Millington, Ian
- Contents:
- Chapter 1 Introduction. Chapter 2 Game AI. Chapter 3 Movement. Chapter 4 Pathfinding. Chapter 5 Decision making. Chapter 6 Tactical and Strategic AI. Chapter 7 Learning. Chapter 8 Board Games. Chapter 9 Execution Management. Chapter 10 World Interfacing. Chapter 11 Tools and Content Creation. Chapter 12 Designing Game AI. Chapter 13 AI-Based Game Genres.
- Edition:
- Third edition
- Publisher Details:
- Boca Raton : CRC Press
- Publication Date:
- 2019
- Extent:
- 1 online resource, illustrations (black and white)
- Subjects:
- 794.81526
Computer games -- Programming
Artificial intelligence - Languages:
- English
- ISBNs:
- 9781351053280
9781351053297
9781351053273
9781351053303 - Related ISBNs:
- 9781138483972
- Notes:
- Note: Description based on CIP data; resource not viewed.
- Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.406942
- Ingest File:
- 02_477.xml