11. Foundations of Physically Based Modeling and Animation. (2016) Authors: House, Donald H; Keyser, John C Record Type: Book Extent: 1 online resource (404 pages), (17 illustrations) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
12. Game design workshop : a playcentric approach to creating innovative games /: a playcentric approach to creating innovative games. ([2014]) Other Names: Fullerton, Tracy Record Type: Book Extent: 1 online resource (xxvii, 507 pages ), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
13. Game engine architecture. ([2017?]) Authors: Gregory, Jason, 1970- Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
14. GameMaker cookbook : over 50 hands-on recipes to help you build exhilarating games using the robust GameMaker system /: over 50 hands-on recipes to help you build exhilarating games using the robust GameMaker system. (2015) Authors: Gardiner, Brandon Record Type: Book Extent: 1 online resource, illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
15. Honoring the code : conversations with great game designers /: conversations with great game designers. (2016) Other Names: Barton, Matt interviewer. Record Type: Book Extent: 1 online resource, illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
16. IOS game programming with Xcode and Cocos2d. (2013) Other Names: Dike, Justin Record Type: Book Extent: 1 online resource (512 pages), (5 illustrations) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
17. Mastering iOS game development : master the advanced concepts of game development for iOS to build impressive games /: master the advanced concepts of game development for iOS to build impressive games. (2015) Authors: DeQuadros, Miguel Record Type: Book Extent: 1 online resource, illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
18. Mastering SFML game development : create complex and visually stunning games using all the advanced features available in SFML development /: create complex and visually stunning games using all the advanced features available in SFML development. (2017) Authors: Pupius, Raimondas Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
19. Playful intelligence : digitizing tradition /: digitizing tradition. (2014 copyright 2014) Other Names: Sussman, Henry Record Type: Book Extent: 1 online resource (432 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
20. Practical algorithms for 3D computer graphics. ([2014]) Other Names: Ferguson, R. Stuart (Robin Stuart), 1953- Record Type: Book Extent: 1 online resource (xi, 507 pages), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗