Mastering iOS game development : master the advanced concepts of game development for iOS to build impressive games /: master the advanced concepts of game development for iOS to build impressive games. (2015)
- Record Type:
- Book
- Title:
- Mastering iOS game development : master the advanced concepts of game development for iOS to build impressive games /: master the advanced concepts of game development for iOS to build impressive games. (2015)
- Main Title:
- Mastering iOS game development : master the advanced concepts of game development for iOS to build impressive games
- Further Information:
- Note: Miguel DeQuadros.
- Authors:
- DeQuadros, Miguel
- Contents:
- Cover ; Copyright; Credits; About the Author; About the Reviewer; www.PacktPub.com; Table of Contents; Preface; Chapter 1: What to Expect in Xcode and Game Development; Registering to be an iOS developer; Asset creation for your awesome game; Entering the game development market; Summary; Chapter 2: Creating the Stuff; Let's talk assets; Sprites; Sound effects; File type; Music; Formats; Best software; Videos; File type; Best software; Creating optimized assets; Video conversion; Audio conversion; How to design your game; Game design document; Summary Chapter 3: Blast Off! Starting with DevelopmentCreating a SpriteKit project in Xcode; Editing our code files; Level design and implementation; Gravity -- player movement; Collision detection; Making our player dance!; Summary; Chapter 4: Let's Keep Going! Adding More Functionality; Adding awesome sound effects; Character animations; Playing with particles; Background; Particle texture; Particle birthrate; Particle life cycle; Particle position range; Angle; Particle speed; Particle acceleration; Particle scale; Particle rotation; Particle color; Particle blend mode Creating menus and multiple levelsCreating enemies; Summary; Chapter 5: Bug Squashing -- Testing and Debugging; Testing our project; Setting up TestFlight users; What's a TestFlight user?; Internal testers; External testers; Using TestFlight as a beta tester; Installation; Testing; Opting out of testing; Squashing those bugs!; Summary; Chapter 6: Making Our Game MoreCover ; Copyright; Credits; About the Author; About the Reviewer; www.PacktPub.com; Table of Contents; Preface; Chapter 1: What to Expect in Xcode and Game Development; Registering to be an iOS developer; Asset creation for your awesome game; Entering the game development market; Summary; Chapter 2: Creating the Stuff; Let's talk assets; Sprites; Sound effects; File type; Music; Formats; Best software; Videos; File type; Best software; Creating optimized assets; Video conversion; Audio conversion; How to design your game; Game design document; Summary Chapter 3: Blast Off! Starting with DevelopmentCreating a SpriteKit project in Xcode; Editing our code files; Level design and implementation; Gravity -- player movement; Collision detection; Making our player dance!; Summary; Chapter 4: Let's Keep Going! Adding More Functionality; Adding awesome sound effects; Character animations; Playing with particles; Background; Particle texture; Particle birthrate; Particle life cycle; Particle position range; Angle; Particle speed; Particle acceleration; Particle scale; Particle rotation; Particle color; Particle blend mode Creating menus and multiple levelsCreating enemies; Summary; Chapter 5: Bug Squashing -- Testing and Debugging; Testing our project; Setting up TestFlight users; What's a TestFlight user?; Internal testers; External testers; Using TestFlight as a beta tester; Installation; Testing; Opting out of testing; Squashing those bugs!; Summary; Chapter 6: Making Our Game More Efficient; Managing effects; Battery management -- doing less in the background; Summary; Chapter 7: Deploying and Monetizing; Preparing to deploy; Tips for monetizing; iAds; AdMob; Implementing Chartboost!; Summary Chapter 8: It's Too Dangerous to Go Alone, Take a Friend!Multiplayer integration; Game Center integration; Pushing updates to the AppStore!; I didn't forget... I just missed it; You're done!; Summary; Index … (more)
- Publisher Details:
- Birmingham : Packt Publishing
- Publication Date:
- 2015
- Extent:
- 1 online resource, illustrations
- Subjects:
- 794.81526
COMPUTERS -- Programming -- Open Source
Computer games -- Design
Mobile games -- Development
COMPUTERS / Programming / Games
COMPUTERS -- Virtual Worlds
Electronic books
Electronic books - Languages:
- English
- ISBNs:
- 9781783554362
1783554363
1783554355
9781783554355 - Related ISBNs:
- 9781783554355
- Notes:
- Note: Online resource; title from PDF title page (EBSCO, viewed May 3, 2016)
- Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.87640
- Ingest File:
- 01_075.xml