GameMaker cookbook : over 50 hands-on recipes to help you build exhilarating games using the robust GameMaker system /: over 50 hands-on recipes to help you build exhilarating games using the robust GameMaker system. (2015)
- Record Type:
- Book
- Title:
- GameMaker cookbook : over 50 hands-on recipes to help you build exhilarating games using the robust GameMaker system /: over 50 hands-on recipes to help you build exhilarating games using the robust GameMaker system. (2015)
- Main Title:
- GameMaker cookbook : over 50 hands-on recipes to help you build exhilarating games using the robust GameMaker system
- Further Information:
- Note: Brandon Gardiner.
- Authors:
- Gardiner, Brandon
- Contents:
- Cover ; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Game Plan -- Creating Basic Gameplay ; Introduction; Animating a sprite; Moving your player; Adding projectiles; Creating hazards; Programming basic enemies; Setting up player health and lives; Creating scoring mechanism; Creating win/lose scenarios; Chapter 2: It's Under Control -- Exploring Various Control Schemes ; Introduction; Creating 2D movement; Adding a Run button; Making your character jump; Using a point-and-click interface; Following the cursor. Setting up a controllerUtilizing analogue joystick acceleration; Adding tap control; Using swipes; Moving characters or objects by tilting a device; Chapter 3: Let's Move It -- Advanced Movement and Layout ; Introduction; Dragging onscreen objects; Dragging objects on a grid; Moving a character on a grid; Setting a path; Creating enemy pathfinding; Controlling a character with a mouse and keyboard; Chapter 4: Let's Get Physical -- Using GameMaker's Physics System ; Introduction; Creating objects that use physics; Alternating gravity; Applying force via magnets; Creating a moving platform. Making a ropeChapter 5: Now Hear This! -- Music and Sound Effects ; Introduction; Importing and playing background music; Implementing situational sound effects; Adding sound emitters and listeners; Adjusting the listener orientation; Replicating the Doppler effect with emitters; Chapter 6: It's All GUI! -- CreatingCover ; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Game Plan -- Creating Basic Gameplay ; Introduction; Animating a sprite; Moving your player; Adding projectiles; Creating hazards; Programming basic enemies; Setting up player health and lives; Creating scoring mechanism; Creating win/lose scenarios; Chapter 2: It's Under Control -- Exploring Various Control Schemes ; Introduction; Creating 2D movement; Adding a Run button; Making your character jump; Using a point-and-click interface; Following the cursor. Setting up a controllerUtilizing analogue joystick acceleration; Adding tap control; Using swipes; Moving characters or objects by tilting a device; Chapter 3: Let's Move It -- Advanced Movement and Layout ; Introduction; Dragging onscreen objects; Dragging objects on a grid; Moving a character on a grid; Setting a path; Creating enemy pathfinding; Controlling a character with a mouse and keyboard; Chapter 4: Let's Get Physical -- Using GameMaker's Physics System ; Introduction; Creating objects that use physics; Alternating gravity; Applying force via magnets; Creating a moving platform. Making a ropeChapter 5: Now Hear This! -- Music and Sound Effects ; Introduction; Importing and playing background music; Implementing situational sound effects; Adding sound emitters and listeners; Adjusting the listener orientation; Replicating the Doppler effect with emitters; Chapter 6: It's All GUI! -- Creating Graphical User Interface and Menus ; Introduction; Setting up a basic HUD with code; Making your HUD scalable; Using the GUI layer in full screen mode with views; Adding a title screen; Creating splash pages; Adding a game over screen; Chapter 7: Saving the Day -- Saving Game Data. IntroductionCreating game settings; Making a pause screen; Saving player selection and score; Encrypting and decrypting save data; Chapter 8: Light 'em up! -- Enhancing Your Game with Lighting Techniques ; Introduction; Creating a room with a light switch; Lighting objects with a spot light; Changing day to night; Creating a flashlight; Making a flickering torch; Chapter 9 : Particle Man, Particle Man -- Adding Polish to Your Game with Visual Effects and Particles; Introduction; Using particles to simulate kicking up dust; Simulating rainfall; Creating an explosion; Adding screen-shake. Using slow motionChapter 10 : Hello, World -- Creating New Dimensions of Play Through Networking; Introduction; Basic networking; Online play; Connecting a client to a server; Setting up asynchronous play for a turn-based game; Index. … (more)
- Publisher Details:
- Birmingham : Packt Publishing
- Publication Date:
- 2015
- Extent:
- 1 online resource, illustrations
- Subjects:
- 794.82
COMPUTERS -- Programming -- Games
Computer games -- Software
Video games -- Software
Computer games -- Design
Video games -- Design
COMPUTERS / Programming / Games
GAMES / Video & Electronic
Computer games
Computer games -- Design
Video games
Video games -- Design
COMPUTERS -- Interactive & Multimedia
Electronic books
Software - Languages:
- English
- ISBNs:
- 9781784397135
1784399841
9781784399849 - Related ISBNs:
- 178439713X
9781784399849 - Notes:
- Note: Online resource; title from PDF title page (EBSCO, viewed May 3, 2016)
- Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.88254
- Ingest File:
- 01_105.xml