1. Game engine architecture. ([2017?]) Authors: Gregory, Jason, 1970- Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
2. Developing games on the Raspberry Pi : app programming with Lua and LÖVE /: app programming with Lua and LÖVE. ([2019]) Authors: Kenlon, Seth Record Type: Book Extent: 1 online resource, color illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
3. Cryengine game development blueprints : perfect the art of creating Cryengine games through exciting, hands-on game development projects /: perfect the art of creating Cryengine games through exciting, hands-on game development projects. (2015) Authors: III, Marcoux, Richard Gerard Other Names: Goodswen, Chris; Toulan, Riham; Howels, Sam Record Type: Book Extent: 1 online resource, illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
4. Buttonless : incredible iPhone and iPad games and the stories behind them /: incredible iPhone and iPad games and the stories behind them. ([2011]) Authors: Rigney, Ryan Record Type: Book Extent: 1 online resource (241 pages), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
5. Mastering SFML game development : create complex and visually stunning games using all the advanced features available in SFML development /: create complex and visually stunning games using all the advanced features available in SFML development. (2017) Authors: Pupius, Raimondas Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
6. SFML game development by example : create and develop exciting games from start to finish using SFML /: create and develop exciting games from start to finish using SFML. (2015) Authors: Pupius, Raimondas Record Type: Book Extent: 1 online resource, illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
7. Becoming a video game artist : from portfolio design to landing the job /: from portfolio design to landing the job. ([2017]) Authors: Pearl, John Record Type: Book Extent: 1 online resource (xxviii, 219 pages), color illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
8. Procedural content generation for Unity game development : harness the power of procedural content generation to design unique games with Unity /: harness the power of procedural content generation to design unique games with Unity. ([2016]) Authors: Watkins, Ryan Record Type: Book Extent: 1 online resource, illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
9. Mastering iOS game development : master the advanced concepts of game development for iOS to build impressive games /: master the advanced concepts of game development for iOS to build impressive games. (2015) Authors: DeQuadros, Miguel Record Type: Book Extent: 1 online resource, illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
10. Foundations of Physically Based Modeling and Animation. (2016) Authors: House, Donald H; Keyser, John C Record Type: Book Extent: 1 online resource, illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗