1. 3D game environments : create professional 3D game worlds /: create professional 3D game worlds. (2008) Other Names: Ahearn, Luke Record Type: Book Extent: 1 online resource (400 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
2. 3D game textures : create professional game art using Photoshop /: create professional game art using Photoshop. (2014) Authors: Ahearn, Luke Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
3. Building interactive worlds in 3D : virtual sets and pre-visualization for games, film, and the Web /: virtual sets and pre-visualization for games, film, and the Web. (2013) Other Names: Gauthier, Jean-Marc, 1960- Record Type: Book Extent: 1 online resource (448 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
4. Clockwork game design. (2015) Authors: Burgun, Keith Record Type: Book Extent: 1 online resource, illustrations (colour) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
5. Creating games with Unity and Maya : how to develop fun and marketable 3D games /: how to develop fun and marketable 3D games. (2012) Other Names: Watkins, Adam (William Adam) Record Type: Book Extent: 1 online resource (549 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
6. Distributed game development : harnessing global talent to create winning games /: harnessing global talent to create winning games. (2012) Other Names: Fields, Tim Record Type: Book Extent: 1 online resource (239 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
7. End-to-end game development : creating independent serious games and simulations from start to finish /: creating independent serious games and simulations from start to finish. (2012) Other Names: Iuppa, Nicholas V; Borst, Terry Record Type: Book Extent: 1 online resource (304 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
8. Holistic game development with Unity : an all-in-one guide to implementing game mechanics, art, design, and programming /: an all-in-one guide to implementing game mechanics, art, design, and programming. (2012) Other Names: Baillie-de Byl, Penny Record Type: Book Extent: 1 online resource (504 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
9. Holistic mobile game development with Unity : an all-In-one guide to implementing mechanics, art design, and programming for iOS and Android mobile games /: an all-In-one guide to implementing mechanics, art design, and programming for iOS and Android mobile games. (2014) Other Names: Baillie-de Byl, Penny Record Type: Book Extent: 1 online resource (576 pages), (170 illustrations) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
10. How to cheat in Unity 5 : tips and tricks for game development /: tips and tricks for game development. (2015) Authors: Thorn, Alan Record Type: Book Extent: 1 online resource, illustrations (colour) View Content: Available online (eLD content is only available in our Reading Rooms) ↗