1. Real-world flash game development : how to follow best practices and keep your sanity /: how to follow best practices and keep your sanity. (2011) Other Names: Griffith, Christopher, 1979- Record Type: Book Extent: 1 online resource (418 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
2. The GameMaker standard. (2015) Authors: Vinciguerra, David C; Howell, Andrew J Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
3. Production pipeline fundamentals for film and game. (2014) Other Names: Dunlop, Renee Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
4. Unity 4 fundamentals : making games with Unity /: making games with Unity. (2013) Other Names: Thorn, Alan Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
5. The essential guide to game audio : the theory and practice of sound for games /: the theory and practice of sound for games. (2014) Authors: Horowitz, Steve, 1964-; Looney, Scott R Record Type: Book Extent: 1 online resource, illustrations (black and white, and colour) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
6. The GameMaker standard. (2015) Authors: Vinciguerra, David C; Howell, Andrew J Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
7. The indie game developer handbook. (2015) Authors: Hill-Whittall, Richard Record Type: Book Extent: 1 online resource, illustrations (colour) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
8. How to cheat in Unity 5 : tips and tricks for game development /: tips and tricks for game development. (2015) Authors: Thorn, Alan Record Type: Book Extent: 1 online resource, illustrations (colour) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
9. 3D game environments : create professional 3D game worlds /: create professional 3D game worlds. (2008) Other Names: Ahearn, Luke Record Type: Book Extent: 1 online resource (400 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
10. The game narrative toolbox. (2015) Authors: Heussner, Tobias Record Type: Book Extent: 1 online resource (264 pages), (13 illustrations) View Content: Available online (eLD content is only available in our Reading Rooms) ↗