3D game textures : create professional game art using Photoshop /: create professional game art using Photoshop. (2014)
- Record Type:
- Book
- Title:
- 3D game textures : create professional game art using Photoshop /: create professional game art using Photoshop. (2014)
- Main Title:
- 3D game textures : create professional game art using Photoshop
- Further Information:
- Note: Luke Ahearn.
- Authors:
- Ahearn, Luke
- Contents:
- Introduction Textures Art Theory Breaking the world down visually Recreating the world visually in Photoshop Art as applied to CG applications Shaders and Materials Shader vs. Material What is a material system Nodes Node Input Node types and functions Material Examples Diffuse Specular Ambient Reflection real and faked Refraction Transparency Bump/ Displacement/ Normal mapping Specialized Materials; Skin etc. Creating Complex Materials Metals Glass Wood Compound Materials
- Edition:
- 3rd edition
- Publisher Details:
- New York : Focal Press
- Publication Date:
- 2014
- Extent:
- 1 online resource
- Subjects:
- 794.816693
Computer games -- Programming
Computer graphics
Three-dimensional display systems - Languages:
- English
- ISBNs:
- 9781317557982
- Related ISBNs:
- 9781317557999
9781317557975 - Notes:
- Note: Description based on CIP data; resource not viewed.
- Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.92266
- Ingest File:
- 02_016.xml