1. A Case Study of the Design Practices and Judgments of Novice Instructional Designers. Issue 2 (2020) Authors: Zhu, Meina; Basdogan, Merve; Bonk, Curtis J. Journal: Contemporary educational technology Issue: Volume 12:Issue 2(2020) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
2. A Case Study of the Practical Implications of Using Interactive Technology in Teaching International Postgraduate Students. Issue 1 (26th September 2021) Authors: Skaik, Samer; Tumpa, Roksana Jahan Journal: Contemporary educational technology Issue: Volume 14:Issue 1(2022) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
3. A Decade of Research on the Effectiveness of Augmented Reality on Students with Special Disability in Higher Education. Issue 1 (22nd September 2021) Authors: Jdaitawi, Malek Turki; Kan'an, Ashraf F Journal: Contemporary educational technology Issue: Volume 14:Issue 1(2022) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
4. A HyFlex-Flipped Class in Action Learning: A Connectivist MOOC for Creative Problem-Solving. Issue 4 (2022) Authors: Nasongkhla, Jaitip; Sujiva, Siridej Journal: Contemporary educational technology Issue: Volume 14:Issue 4(2022) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
5. A Model of Learning Technology Partnership with Vendors: A Systematic Process. Issue 4 (2021) Authors: Jung, Eulho; Zheng, Hua; Webster, Nick; Hamad, Adonis; Demir, Fatih; Kim, Dongho Journal: Contemporary educational technology Issue: Volume 13:Issue 4(2021) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
6. A Neo-Piagetian Analysis of Algorithmic Thinking Development through the "Sorted" Digital Game. Issue 1 (2020) Authors: Chuechote, Suparat; Nokkaew, Artorn; Phongsasithorn, Apichat; Laosinchai, Parames Journal: Contemporary educational technology Issue: Volume 12:Issue 1(2020) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
7. A Systematic Review of the Use of Serious Games in Science Education. Issue 2 (2021) Authors: Kara, Nuri Journal: Contemporary educational technology Issue: Volume 13:Issue 2(2021) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
8. A systematic review on the effectiveness of children's interactive reading applications for promoting their emergent literacy in the multimedia context. Issue 2 (2023) Authors: , Chen Chuang; Jamiat, Nurullizam Journal: Contemporary educational technology Issue: Volume 15:Issue 2(2023) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
9. Academic Performance and Technology Acceptance Model (TAM) Through a Flipped Classroom Experience: Training of Future Teachers of Primary Education. Issue 3 (2021) Authors: Cabero-Almenara, Julio; Romero-Tena, Rosalía; Llorente-Cejudo, Carmen; Palacios-Rodríguez, Antonio Journal: Contemporary educational technology Issue: Volume 13:Issue 3(2021) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
10. Adaptation of Modified Gamification User Types Scale into Turkish. Issue 2 (2020) Authors: Taşkın, Necati; Çakmak, Ebru Kılıç Journal: Contemporary educational technology Issue: Volume 12:Issue 2(2020) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗