1. Actionable gamification : beyond points, badges, and leaderboards /: beyond points, badges, and leaderboards. (2019) Authors: Chou, Yu-Kai, 1986- Record Type: Book Extent: 1 online resource, illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
2. Augmented reality games. The gamification of education, medicine and art / II, (2019) Editors: Geroimenko, Vladimir, 1955- Record Type: Book Extent: 1 online resource, illustrations (some color) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
3. Data analytics approaches in educational games and gamification systems. (2019) Other Names: Tlili, Ahmed; Chang, Maiga Record Type: Book Extent: 1 online resource (262 p.) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
4. Digital games and language learning : theory, development and implementation /: theory, development and implementation. (2021) Editors: Peterson, Mark, 1965-; Yamazaki, Kasumi; Thomas, Michael, 1969- Record Type: Book Extent: 1 online resource, illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
5. Digital games in language learning : case studies and applications /: case studies and applications. (2022) Editors: Peterson, Mark, 1965-; Jabbari, Nasser Record Type: Book Extent: 1 online resource, illustrations (black and white) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
6. Dynamic teaching of Russian : games and gamification of learning /: games and gamification of learning. (2023) Editors: Nuss, Svetlana V; Kogan, Vita V Record Type: Book Extent: 1 online resource (248 pages), illustrations (black and white) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
7. Engaging virtual environments : creative ideas and online tools to promote student interaction, participation, and active learning /: creative ideas and online tools to promote student interaction, participation, and active learning. (2023) Authors: Ricevuto, Joanne; McLaughlin, Laura Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
8. Experimental games : critique, play, and design in the age of gamification /: critique, play, and design in the age of gamification. (2020) Authors: Jagoda, Patrick Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
9. Games and gamification in market research : increasing consumer engagement in research for business success /: increasing consumer engagement in research for business success. (2018) Authors: Adamou, Betty Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
10. Gamification for business : why innovators and changemakers use games to break down Silos, drive engagement and build trust /: why innovators and changemakers use games to break down Silos, drive engagement and build trust. (2018) Authors: Gudiksen, Sune; Inlove, Jake Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗