1. Gamification, Digitalisierung und Industrie 4.0 : Transformation und Disruption verstehen und erfolgreich managen /: Transformation und Disruption verstehen und erfolgreich managen. ([2018]) Authors: Anderie, Lutz Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
2. Gamification for business : why innovators and changemakers use games to break down Silos, drive engagement and build trust /: why innovators and changemakers use games to break down Silos, drive engagement and build trust. (2018) Authors: Gudiksen, Sune; Inlove, Jake Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
3. Games and gamification in market research : increasing consumer engagement in research for business success /: increasing consumer engagement in research for business success. (2018) Authors: Adamou, Betty Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
4. Open innovation business modeling : gamification and design thinking applications /: gamification and design thinking applications. ([2019]) Authors: Leitão, João Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
5. Digital games and language learning : theory, development and implementation /: theory, development and implementation. (2021) Editors: Peterson, Mark, 1965-; Yamazaki, Kasumi; Thomas, Michael, 1969- Record Type: Book Extent: 1 online resource, illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
6. Gamification marketing for dummies. (2020) Authors: Chishti, Zarrar Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
7. Transforming society and organizations through gamification : from the sustainable development goals to inclusive workplaces /: from the sustainable development goals to inclusive workplaces. (2021) Editors: Spanellis, Agnessa; Harviainen, J. Tuomas Record Type: Book Extent: 1 online resource, illustrations (black and white) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
8. The gamification of digital journalism : innovation in journalistic storytelling /: innovation in journalistic storytelling. (2020) Authors: Dowling, David Oakey, 1967- Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
9. Data analytics approaches in educational games and gamification systems. (2019) Other Names: Tlili, Ahmed; Chang, Maiga Record Type: Book Extent: 1 online resource (262 p.) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
10. Tailored gamification to educational technologies. (2019) Authors: Oliveira, Wilk; Bittencourt, Ig Ibert Record Type: Book Extent: 1 online resource (xvii, 97 pages), illustrations (some color) View Content: Available online (eLD content is only available in our Reading Rooms) ↗