Data analytics approaches in educational games and gamification systems. (2019)
- Record Type:
- Book
- Title:
- Data analytics approaches in educational games and gamification systems. (2019)
- Main Title:
- Data analytics approaches in educational games and gamification systems
- Further Information:
- Note: Ahmed Tlili, Maiga Chang, editors.
- Other Names:
- Tlili, Ahmed
Chang, Maiga - Contents:
- Intro; Foreword by Alexandra I. Cristea; The Bottom-Up Approach in Education Gamification: Educational Gamification Analytics; References; Foreword by Jorge Bacca; References; Preface; Acknowledgements; Contents; Introduction; 1 Educational Games and Gamification: From Foundations to Applications of Data Analytics; 1 Introduction; 2 Educational Games to Gamification; 2.1 Overview of Educational Games; 2.2 Overview of Gamification; 2.3 Theoretical Foundations; 2.4 Design and Implementation; 3 Data Analytics Approaches in Educational Games and Gamification Systems 3.1 Learning Analytics for Educational Games and Gamification Systems3.2 Academic Analytics for Educational Games and Gamification Systems; 3.3 Modeling Individual Differences in Educational Games and Gamification Systems; 4 Discussion; 5 Conclusion; References; Learning Analytics in Educational Games and Gamification Systems; 2 Rich Representations for Analyzing Learning Trajectories: Systematic Review on Sequential Data Analytics in Game-Based Learning Research; 1 Introduction; 2 Method; 2.1 Procedure; 2.2 Inclusion and Exclusion Criteria; 2.3 Coding Procedure; 3 Findings 3.1 How Has SDA Been Used in GBL Research?3.2 Which Key Analytics in SDA Have Been Used in GBL Research?; 4 Discussion; 4.1 Uses of SDA in GBL Research; 4.2 Implementing SDA in GBL; 4.3 Limitation of Using SDA in GBL; 4.4 Key Issues in Implementing SDA; 5 Conclusion; References; 3 Opportunities for Analytics in Challenge-Based Learning; 1Intro; Foreword by Alexandra I. Cristea; The Bottom-Up Approach in Education Gamification: Educational Gamification Analytics; References; Foreword by Jorge Bacca; References; Preface; Acknowledgements; Contents; Introduction; 1 Educational Games and Gamification: From Foundations to Applications of Data Analytics; 1 Introduction; 2 Educational Games to Gamification; 2.1 Overview of Educational Games; 2.2 Overview of Gamification; 2.3 Theoretical Foundations; 2.4 Design and Implementation; 3 Data Analytics Approaches in Educational Games and Gamification Systems 3.1 Learning Analytics for Educational Games and Gamification Systems3.2 Academic Analytics for Educational Games and Gamification Systems; 3.3 Modeling Individual Differences in Educational Games and Gamification Systems; 4 Discussion; 5 Conclusion; References; Learning Analytics in Educational Games and Gamification Systems; 2 Rich Representations for Analyzing Learning Trajectories: Systematic Review on Sequential Data Analytics in Game-Based Learning Research; 1 Introduction; 2 Method; 2.1 Procedure; 2.2 Inclusion and Exclusion Criteria; 2.3 Coding Procedure; 3 Findings 3.1 How Has SDA Been Used in GBL Research?3.2 Which Key Analytics in SDA Have Been Used in GBL Research?; 4 Discussion; 4.1 Uses of SDA in GBL Research; 4.2 Implementing SDA in GBL; 4.3 Limitation of Using SDA in GBL; 4.4 Key Issues in Implementing SDA; 5 Conclusion; References; 3 Opportunities for Analytics in Challenge-Based Learning; 1 Introduction; 2 Challenge-Based Learning; 3 Challenge; 4 Analytics in Challenge; 5 Case Study on Learning Engagement; 5.1 Case Method; 5.2 Case Findings; 5.3 Case Discussion; 6 Conclusion; References; 4 Game-Based Learning Analytics in Physics Playground 1 Introduction2 Review of the Effects of Learning Supports in Games; 2.1 Types of Supports; 2.2 Timing of Supports; 3 Physics Playground-Evolution of Learning Supports; 3.1 The Original Physics Playground-PPv1; 3.2 The Current Physics Playground-PPv2; 4 Testing the New Supports and Test Items-a Usability Study; 4.1 New Learning Supports-Physics; 4.2 Measures; 4.3 Method; 4.4 Results; 5 Testing Game-Based Learning Analytics in Physics Playground; 6 Conclusion; References; 5 Learning Analytics on the Gamified Assessment of Computational Thinking; 1 Introduction; 2 Related Works 2.1 The Assessment of Computational Thinking2.2 Gamification; 2.3 Learning Analytics; 3 Method; 3.1 Implementing Meaningful Gamification; 3.2 Gathering the Learning Traces; 4 Gamified Platform; 5 Learning Traces Analysis; 6 Discussion; 7 Conclusions; References; Academic Analytics and Learning Assessment in Educational Games and Gamification Systems; 6 iMoodle: An Intelligent Gamified Moodle to Predict "at-risk" Students Using Learning Analytics Approaches; 1 Introduction; 2 Related Work; 2.1 Gamification; 2.2 Learning Analytics in Moodle … (more)
- Publisher Details:
- Singapore : Springer
- Publication Date:
- 2019
- Extent:
- 1 online resource (262 p.)
- Subjects:
- 371.33/4
Gamification
Educational games
Educational games
Gamification
Electronic books - Languages:
- English
- ISBNs:
- 9789813293359
9813293357 - Related ISBNs:
- 9789813293342
- Notes:
- Note: Includes bibliographical references.
- Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
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- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.456363
- Ingest File:
- 02_594.xml