Gamification for business : why innovators and changemakers use games to break down Silos, drive engagement and build trust /: why innovators and changemakers use games to break down Silos, drive engagement and build trust. (2018)
- Record Type:
- Book
- Title:
- Gamification for business : why innovators and changemakers use games to break down Silos, drive engagement and build trust /: why innovators and changemakers use games to break down Silos, drive engagement and build trust. (2018)
- Main Title:
- Gamification for business : why innovators and changemakers use games to break down Silos, drive engagement and build trust
- Further Information:
- Note: Sune Gudiksen and Jake Inlove.
- Authors:
- Gudiksen, Sune
Inlove, Jake - Contents:
- <ul style='padding-top:0;padding-left:0;list-style:none;'>Section - ONE: Seven Obstinate Organizational Challenges; <ul style='padding-top:0;list-style:none;'>Chapter - 01: Challenge 1: Breaking down silos; Chapter - 02: Challenge 2: Bursting out of the blah, blah, blah; Chapter - 03: Challenge 3: Closing the gap between theory and practice; Chapter - 04: Challenge 4: Mitigating the clash between ongoing operations and innovation; Chapter - 05: Challenge 5: Untangling complex problems; Chapter - 06: Challenge 6: Shaking up the roles we play; Chapter - 07: Challenge 7: Bolstering trustworthy relations; Section - TWO: A Series of Business Game Examples; <ul style='padding-top:0;list-style:none;'>Chapter - 08: The Acid Test: An in-game demonstration of the learning cycle; Chapter - 09: Add Value: Know Your Customer; Chapter - 10: Align: Implementing organizational values; Chapter - 11: Bizzbuilder: How to sustainably grow a professional services business; Chapter - 12: Business Branching: Balancing ongoing operations and innovation initiatives; Chapter - 13: Changesetter: Leading change; Chapter - 14: Changeskills: Implementation of change through a game of guiding questions; Chapter - 15: Exploring Change: Mastering change and transformation; Chapter - 16: Innovate or Dinosaur: A collaborative innovation game; Chapter - 17: Innovation Diamond Learning Game: Creating an innovative mindset; Chapter - 18: Leadership development simulations: From the best of intentions to<ul style='padding-top:0;padding-left:0;list-style:none;'>Section - ONE: Seven Obstinate Organizational Challenges; <ul style='padding-top:0;list-style:none;'>Chapter - 01: Challenge 1: Breaking down silos; Chapter - 02: Challenge 2: Bursting out of the blah, blah, blah; Chapter - 03: Challenge 3: Closing the gap between theory and practice; Chapter - 04: Challenge 4: Mitigating the clash between ongoing operations and innovation; Chapter - 05: Challenge 5: Untangling complex problems; Chapter - 06: Challenge 6: Shaking up the roles we play; Chapter - 07: Challenge 7: Bolstering trustworthy relations; Section - TWO: A Series of Business Game Examples; <ul style='padding-top:0;list-style:none;'>Chapter - 08: The Acid Test: An in-game demonstration of the learning cycle; Chapter - 09: Add Value: Know Your Customer; Chapter - 10: Align: Implementing organizational values; Chapter - 11: Bizzbuilder: How to sustainably grow a professional services business; Chapter - 12: Business Branching: Balancing ongoing operations and innovation initiatives; Chapter - 13: Changesetter: Leading change; Chapter - 14: Changeskills: Implementation of change through a game of guiding questions; Chapter - 15: Exploring Change: Mastering change and transformation; Chapter - 16: Innovate or Dinosaur: A collaborative innovation game; Chapter - 17: Innovation Diamond Learning Game: Creating an innovative mindset; Chapter - 18: Leadership development simulations: From the best of intentions to real-life balance ; Chapter - 19: Linkxs: Team collaboration simulation; Chapter - 20: Managing Your Sales Business: Improve results through effective management of your team; Chapter - 21: Ocean of Culture: A dialogue tool for developing the organization’s culture; Chapter - 22: Pitch Perfect: Reversing the sales process; Chapter - 23: PublicProfessional: Know the effect on your communication; Chapter - 24: Stakeholder Management: Moving people while building positive relationships; Chapter - 25: Strategic Derby: Rapid strategic foresight with instant feedback on potential competitor moves; Chapter - 26: Tango: A pivotal element in change to develop leadership culture; Chapter - 27: The Meeting Design Game: A dialogue tool to improve the process of planning and designing meetings and conferences; Chapter - 28: The Way Forward: Develop and communicate a coherent strategy; Chapter - 29: Quick games: Power-up group dynamics; Section - THREE: A Core Understanding of Business Games; <ul style='padding-top:0;list-style:none;'>Chapter - 30: Structure in business games: Five cores; Chapter - 31: Facilitation in business games: A flow between progression and emergence; Chapter - 32: The history and future of business games from a Dutch perspective: Understanding and influencing complex systems; Chapter - 33: The history and future of business games from a UK perspective: Encourage novel, imaginative and subversive thinking; Chapter - 34: The history and future of business games from a Nordic perspective: Towards New Nordic management; … (more)
- Edition:
- 1st
- Publisher Details:
- London : KoganPage
- Publication Date:
- 2018
- Extent:
- 1 online resource
- Subjects:
- 658.4034
Organizational change
Gamification
Organizational effectiveness - Languages:
- English
- ISBNs:
- 9780749484330
- Related ISBNs:
- 9780749484323
- Notes:
- Note: Description based on CIP data; resource not viewed.
- Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.361972
- Ingest File:
- 01_326.xml