61. Mastering UI Development with Unity : An in-depth guide to developing engaging user interfaces with Unity 5, Unity 2017, and Unity 2018 /: An in-depth guide to developing engaging user interfaces with Unity 5, Unity 2017, and Unity 2018. (2018) Authors: Godbold, Ashley Record Type: Book Extent: 1 online resource (468 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
62. Meteoric Programming for the ORIC-1. (2022) Authors: Reyden, John Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
63. MMOs from the outside in : the massively-multiplayer online role-playing games of psychology, law, government, and real life /: the massively-multiplayer online role-playing games of psychology, law, government, and real life. (2016) Authors: Bartle, Richard A Record Type: Book Extent: 1 online resource (xii, 514 pages), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
64. Mostly codeless game development : new school game engines /: new school game engines. (2017) Other Names: Ciesla, Robert Record Type: Book Extent: 1 online resource (233 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
65. Moving from Unity to Godot : An In-Depth Handbook to Godot for Unity Users /: An In-Depth Handbook to Godot for Unity Users. (2020) Authors: Thorn, Alan Record Type: Book Extent: 1 online resource (273 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
66. Neural Networks in Unity : C# Programming for Windows 10 /: C# Programming for Windows 10. ([2018]) Authors: Nandy, Abhishek; Biswas, Manisha Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
67. Online game pioneers at work : interviews with some of the top online game pioneers of our times /: interviews with some of the top online game pioneers of our times. (2015) Authors: Ramsay, Morgan Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
68. OpenGL 4 Shading Language Cookbook : Build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17, 3rd Edition /: Build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17, 3rd Edition. (2018) Authors: Wolff, David Record Type: Book Extent: 1 online resource (472 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
69. Physically based shader development for Unity 2017 : develop custom lighting systems /: develop custom lighting systems. ([2018]) Authors: Doppioslash, Claudia Record Type: Book Extent: 1 online resource, illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
70. Playful intelligence : digitizing tradition /: digitizing tradition. (2014 copyright 2014) Other Names: Sussman, Henry Record Type: Book Extent: 1 online resource (432 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗