Mostly codeless game development : new school game engines /: new school game engines. (2017)
- Record Type:
- Book
- Title:
- Mostly codeless game development : new school game engines /: new school game engines. (2017)
- Main Title:
- Mostly codeless game development : new school game engines
- Further Information:
- Note: Robert Ciesla.
- Other Names:
- Ciesla, Robert
- Contents:
- At a Glance; Contents; About the Author; About the Technical Reviewer; Acknowledgments; Introduction; Chapter 1: Getting Ready!; Who Does What in the Video Game Industry; Producer; Designer; Programmer; Visual Artist; Sound Designer/Musician; Tester; Writer/Copywriter; Common Pitfalls for New Developers; The Motivational Hole; The Ugly Date Syndrome; The Wrong Game Engine Issue; The Prequel Syndrome; The No Testing Needed Approach; Perfectionism Quest; A Programmer's Mind; In Closing; Chapter 2: Game Engine Museum; The Quill (1983) by Gilsoft. Pinball Construction Set (1983) by Electronic ArtsAdventure Construction Set (1984) by Electronic Arts; Garry Kitchen's GameMaker (1985) by Activision; Shoot-'Em-Up Construction Kit (1987) by Sensible Software; Arcade Game Construction Kit (1988) by Broderbund Software; STOS BASIC (1988)/AMOS BASIC (1990) by Mandarin Software; Allegro (1990) by Shawn Hargreaves and the Allegro Developers; 3D Construction Kit (1991) by Domark; RSD Game-Maker (1991) by Recreational Software Designs; Zillions of Games (1998) by Zillions Development Corp.; Chapter 3: A Game Maker's Lexicon: Level 1. General Terminology4X; AAA; Algorithm; Application Programming Interface (API); Bits, Bytes, and Binary; Chiptune; DLC/Microtransactions; FPS; MMOG/MMORPG; Particles (i.e., Particle Effects); Ping; Pixel; Polygon; Pong; Primitive; Resolution; Shader; Shovelware; Sprite; Steam; Rendering and Prerendering; Resources; Sandbox Game; Skybox; Vertical Sync (V-sync);At a Glance; Contents; About the Author; About the Technical Reviewer; Acknowledgments; Introduction; Chapter 1: Getting Ready!; Who Does What in the Video Game Industry; Producer; Designer; Programmer; Visual Artist; Sound Designer/Musician; Tester; Writer/Copywriter; Common Pitfalls for New Developers; The Motivational Hole; The Ugly Date Syndrome; The Wrong Game Engine Issue; The Prequel Syndrome; The No Testing Needed Approach; Perfectionism Quest; A Programmer's Mind; In Closing; Chapter 2: Game Engine Museum; The Quill (1983) by Gilsoft. Pinball Construction Set (1983) by Electronic ArtsAdventure Construction Set (1984) by Electronic Arts; Garry Kitchen's GameMaker (1985) by Activision; Shoot-'Em-Up Construction Kit (1987) by Sensible Software; Arcade Game Construction Kit (1988) by Broderbund Software; STOS BASIC (1988)/AMOS BASIC (1990) by Mandarin Software; Allegro (1990) by Shawn Hargreaves and the Allegro Developers; 3D Construction Kit (1991) by Domark; RSD Game-Maker (1991) by Recreational Software Designs; Zillions of Games (1998) by Zillions Development Corp.; Chapter 3: A Game Maker's Lexicon: Level 1. General Terminology4X; AAA; Algorithm; Application Programming Interface (API); Bits, Bytes, and Binary; Chiptune; DLC/Microtransactions; FPS; MMOG/MMORPG; Particles (i.e., Particle Effects); Ping; Pixel; Polygon; Pong; Primitive; Resolution; Shader; Shovelware; Sprite; Steam; Rendering and Prerendering; Resources; Sandbox Game; Skybox; Vertical Sync (V-sync); WASD; The Fundamentals of Programming; Programming Language; How to Talk to Your Computer; High-Level vs. Low-Level Languages; Compiled vs. Interpreted Languages; Control Flow: Nonstructured vs. Procedural Programming; Procedures. A Few Lines of CodeVariable; Object-Oriented Programming (OOP); Classes and Objects (i.e., Classes and Instances); Inheritance; Methods; Abstraction and Encapsulation; Common Programming Languages: A Primer; BASIC; C; C++; C#; Java; JavaScript; ActionScript; GML; Python; Lua; Some Words About Optimization; In Closing; Chapter 4: Commercial Game Engines; Before You Embark; Your First Game Engine; Your First Game; GM Classes and Objects; Events; Actions; Game Engine Reviews; GameMaker Studio Professional 1.4 by YoYo Games; Commercial Potential: 4/5; Usability: 3/5; Audiovisuals: 4/5. Support: 4/5Overall: 4/5; GameMaker Tips; GameMaker 7 (Free) for the Mac; 001 Game Creator (formerly known as 001 Engine) by Mike Weir; Commercial Potential: 3/5; Usability: 4/5; Audiovisuals: 4/5; Support: 4/5; Overall: 4/5; Starting Point; GameGuru by The Game Creators; Commercial Potential: 3/5; Usability: 4/5; The Easy Building Editor; Audiovisuals: 3/5; Support: 4/5; Overall: 3/5; Starting Point; Case Study: Halflight by Soiree Games; GameGuru Hints; Shoot-'Em-Up Kit by Tall Studios; Commercial Potential: 4/5; Usability: 5/5; Audiovisuals: 5/5; Support: 4/5; Overall: 4/5; Starting Point. … (more)
- Publisher Details:
- Berkeley, CA : Apress
- Publication Date:
- 2017
- Extent:
- 1 online resource (233 pages)
- Subjects:
- 794.8/1525
004
Computer science
Video games -- Design
Video games -- Programming
GAMES -- Board
Video games -- Design
Computers -- Programming -- General
Computers -- Computer Engineering
Computer programming / software development
Computer science
Computers -- Programming -- Games
Games development & programming
Electronic books - Languages:
- English
- ISBNs:
- 9781484229705
1484229703 - Related ISBNs:
- 9781484229699
148422969X - Notes:
- Note: Print version record.
- Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.359897
- Ingest File:
- 01_323.xml