Moving from Unity to Godot : An In-Depth Handbook to Godot for Unity Users /: An In-Depth Handbook to Godot for Unity Users. (2020)
- Record Type:
- Book
- Title:
- Moving from Unity to Godot : An In-Depth Handbook to Godot for Unity Users /: An In-Depth Handbook to Godot for Unity Users. (2020)
- Main Title:
- Moving from Unity to Godot : An In-Depth Handbook to Godot for Unity Users
- Further Information:
- Note: Alan Thorn.
- Authors:
- Thorn, Alan
- Contents:
- Chapter 1: Introducing Godot - Why Migrate?Chapter Goal: The Godot Engine is a free and powerful game engine. Learn why you should move from Unity to Godot. Explore the engine benefits and features in summary Sub -Topics 1. Godot engine introduction 2. How to download and install 3. Reasons to migrate 4. Limitations and the future Chapter 2: Godot Fundamentals Chapter Goal: The Godot engine has many similarities with Unity but also important differences. This chapter explores the core features of Godot for a first-time user looking to make a quick start. Sub - Topics 1. Interface and controls 2. Scenes and nodes 3. Components and scripts 4. Assets and resources Chapter 3: Scripting with C# in Godot - Common Tasks Chapter Goal: Godot supports several scripting languages for building gameplay. C# is a powerful choice. This chapter explores how to use C# to implement critical gameplay tasks easily. Sub - Topics: 1. Getting started with C# scripting 2. Events and responses 3. Signals and Connections 4. Processing nodes and scenes Chapter 4: Making a 2D Game Chapter Goal: Learn how to make amazing looking scenes in 2D and 3D with Godot. This chapter explores materials, lights and post-processing to help you create believable, atmospheric worlds. Sub - Topics: 1. Direct vs indirect illumination 2. Directional, point and spotlights 3. Baked lighting and global illumination 4. Environments and effects Chapter 5: Navigation and Path-Finding Chapter Goal: Create intelligent NPCs thatChapter 1: Introducing Godot - Why Migrate?Chapter Goal: The Godot Engine is a free and powerful game engine. Learn why you should move from Unity to Godot. Explore the engine benefits and features in summary Sub -Topics 1. Godot engine introduction 2. How to download and install 3. Reasons to migrate 4. Limitations and the future Chapter 2: Godot Fundamentals Chapter Goal: The Godot engine has many similarities with Unity but also important differences. This chapter explores the core features of Godot for a first-time user looking to make a quick start. Sub - Topics 1. Interface and controls 2. Scenes and nodes 3. Components and scripts 4. Assets and resources Chapter 3: Scripting with C# in Godot - Common Tasks Chapter Goal: Godot supports several scripting languages for building gameplay. C# is a powerful choice. This chapter explores how to use C# to implement critical gameplay tasks easily. Sub - Topics: 1. Getting started with C# scripting 2. Events and responses 3. Signals and Connections 4. Processing nodes and scenes Chapter 4: Making a 2D Game Chapter Goal: Learn how to make amazing looking scenes in 2D and 3D with Godot. This chapter explores materials, lights and post-processing to help you create believable, atmospheric worlds. Sub - Topics: 1. Direct vs indirect illumination 2. Directional, point and spotlights 3. Baked lighting and global illumination 4. Environments and effects Chapter 5: Navigation and Path-Finding Chapter Goal: Create intelligent NPCs that can navigate around your scenes using the Godot Path-Finding Tools. Learn how to build navigation meshes and create steering behaviors for your NPCs. Sub - Topics: 1. Build navigation meshes 2. Refine and improve navigation tools 3. Create intelligent NPCs 4. Moving objects Chapter 6: Coding a First-Person Controller in C# Chapter Goal: Build first-person functionality to create a first-person controller for 3D games. Allow your player to move and look around, and to collide with physical objects. Sub - Topics: 1. Create movement behavior 2. Add mouse look functionality 3. Add physics and collision behavior 4. Coding jumps and gravity Chapter 7: Mini-Projects - Case Studies in Godot Chapter Goal: See practical, project samples in Godot for learning more advanced features. See how to save data, create coroutines, use visual scripting, and create animations. Sub - Topics: 1. Coroutines 2. Visual scripting 3. Animating objects 4. Saving game data. … (more)
- Publisher Details:
- Berkeley, CA : Apress
- Publication Date:
- 2020
- Copyright Date:
- 2020
- Extent:
- 1 online resource (273 pages)
- Subjects:
- Computer science
Open source software
Computer programming
Computers -- Programming -- Open Source
Computer programming / software development
Computers -- Programming -- Games
Games development & programming
Computer games--Programming - Languages:
- English
- ISBNs:
- 9781484259085
- Related ISBNs:
- 9781484259078
- Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.514521
- Ingest File:
- 03_097.xml