Physically based shader development for Unity 2017 : develop custom lighting systems /: develop custom lighting systems. ([2018])
- Record Type:
- Book
- Title:
- Physically based shader development for Unity 2017 : develop custom lighting systems /: develop custom lighting systems. ([2018])
- Main Title:
- Physically based shader development for Unity 2017 : develop custom lighting systems
- Further Information:
- Note: Claudia Doppioslash.
- Authors:
- Doppioslash, Claudia
- Contents:
- Chapter 1: How Shader Development Works -- Chapter 2: Your first Unity Shader -- Chapter 3: Your first Lighting Unity shader -- Chapter 4: What is Physically Based Shading? -- Chapter 5: Your first Physically Based Shader -- Chapter 6: Your first Image Effect -- Chapter 7: HDR, Tone Mapping and Color Grading -- Chapter 8: The Ethology of BRDFs -- Chapter 9: The Implementation of BRDFs -- Chapter 10: Approximate your BRDFs -- Chapter 11: How the Standard Shader works -- Chapter 12: The Unity Standard Shader Subsystems, and What They Can Do for You -- Chapter 13: Hooking into the Unity Shader Subsystems -- Chapter 14: Reflections and Cube Maps -- Chapter 15: Making Shaders Artists Will Use -- Chapter 16: Code Complexity and Ubershaders -- Chapter 17: When Shading Goes Wrong, Check The Models -- Chapter 18: Resources to Keep Up with the Bleeding Edge, and How to Read Them.
- Publisher Details:
- New York : Apress
- Publication Date:
- 2018
- Copyright Date:
- 2018
- Extent:
- 1 online resource, illustrations
- Subjects:
- 004.167
Computer science
Computer games -- Design
COMPUTERS -- Computer Literacy
COMPUTERS -- Computer Science
COMPUTERS -- Data Processing
COMPUTERS -- Hardware -- General
COMPUTERS -- Information Technology
COMPUTERS -- Machine Theory
COMPUTERS -- Reference
Computer games -- Design
Computer Science
Game Development
Programming Techniques
Computer Graphics
Computers -- Programming -- General
Computers -- Computer Graphics
Computer programming / software development
Graphics programming
Computer graphics
Computers -- Programming -- Games
Games development & programming
Electronic books
Electronic book - Languages:
- English
- ISBNs:
- 9781484233092
1484233093 - Related ISBNs:
- 9781484233085
1484233085 - Notes:
- Note: Includes bibliographical references and index.
Note: Vendor-supplied metadata. - Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.359991
- Ingest File:
- 01_322.xml