1. Game engine architecture. ([2017?]) Authors: Gregory, Jason, 1970- Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
2. Game engine architecture. (2018) Authors: Gregory, Jason, 1970- Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
3. Game engine architecture. (2018) Authors: Gregory, Jason, 1970- Record Type: Book Extent: 1 online resource, illustrations (black and white, and colour) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
4. Game engine architecture. ([2009]) Authors: Gregory, Jason Record Type: Book Extent: 1 online resource (xx, 860 pages), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
5. Mastering Unity 2D Game Development : Become an expert in Unity3D's new 2D system, and then join in the adventure to build an RPG game framework! /: Become an expert in Unity3D's new 2D system, and then join in the adventure to build an RPG game framework!. (2014) Authors: Jackson, Simon Other Names: Jackson, Simon cover designer. Record Type: Book Extent: 1 online resource (474 pages), illustrations (some color) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
6. Mastering Unreal Engine 4.X. (2016) Authors: Moniem, Muhammad A Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
7. Game engine architecture. (2014) Authors: Gregory, Jason, 1970- Record Type: Book Extent: 1 online resource, illustrations (black and white) View Content: Available online (eLD content is only available in our Reading Rooms) ↗