Mastering Unity 2D Game Development : Become an expert in Unity3D's new 2D system, and then join in the adventure to build an RPG game framework! /: Become an expert in Unity3D's new 2D system, and then join in the adventure to build an RPG game framework!. (2014)
- Record Type:
- Book
- Title:
- Mastering Unity 2D Game Development : Become an expert in Unity3D's new 2D system, and then join in the adventure to build an RPG game framework! /: Become an expert in Unity3D's new 2D system, and then join in the adventure to build an RPG game framework!. (2014)
- Main Title:
- Mastering Unity 2D Game Development : Become an expert in Unity3D's new 2D system, and then join in the adventure to build an RPG game framework!
- Further Information:
- Note: Simon Jackson ; cover image by Simon Jackson.
- Authors:
- Jackson, Simon
- Other Names:
- Jackson, Simon cover designer.
- Contents:
- Cover; Copyright; Credits; About the Author; Acknowledgments; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Overview; Getting assets; Collection of sites; Welcome to 2D; The new 2D mode; Sprites; Sprite Renderer; Sprite Editor; Spritesheets; Texture atlases; Sprite meshes; The Box2D physics system; The new animation Dope Sheet; Other Unity 4.3 improvements; Improved Mecanim performance; The Windows Phone API improvements and Windows 8.1 support; Dynamic Nav Mesh (Pro version only); Editor updates; MonoDevelop 4.01; Movie textures; Summary. Chapter 2: Building a CharacterGetting your project started -- the right way; Structure; Object naming; Understanding components; Accessing components using a shortcut; A better way to use components -- referencing; An even better way; Creating the project; Classes; The object-orientated design; The game structure; The common game object; More later; Planning behaviors; Behaviors for the common game object; Behaviors for the player''s character; Introducing the Unity sprite system; Importing sprites; Texture type -- sprite; Sprite Mode -- single/multiple; Packing tag; Pixels to units. The Sprite Editor buttonSprite Editor; Sprite splitter (slicer); View controls; Sprite region manipulation; Putting it together; Importing our main character; The hero; Controlling the hero; Going further; Summary; Chapter 3: Getting Animated; Sprite animation; Animation components; Animation controllers; Animation clips; TheCover; Copyright; Credits; About the Author; Acknowledgments; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Overview; Getting assets; Collection of sites; Welcome to 2D; The new 2D mode; Sprites; Sprite Renderer; Sprite Editor; Spritesheets; Texture atlases; Sprite meshes; The Box2D physics system; The new animation Dope Sheet; Other Unity 4.3 improvements; Improved Mecanim performance; The Windows Phone API improvements and Windows 8.1 support; Dynamic Nav Mesh (Pro version only); Editor updates; MonoDevelop 4.01; Movie textures; Summary. Chapter 2: Building a CharacterGetting your project started -- the right way; Structure; Object naming; Understanding components; Accessing components using a shortcut; A better way to use components -- referencing; An even better way; Creating the project; Classes; The object-orientated design; The game structure; The common game object; More later; Planning behaviors; Behaviors for the common game object; Behaviors for the player''s character; Introducing the Unity sprite system; Importing sprites; Texture type -- sprite; Sprite Mode -- single/multiple; Packing tag; Pixels to units. The Sprite Editor buttonSprite Editor; Sprite splitter (slicer); View controls; Sprite region manipulation; Putting it together; Importing our main character; The hero; Controlling the hero; Going further; Summary; Chapter 3: Getting Animated; Sprite animation; Animation components; Animation controllers; Animation clips; The Animator component; Setting up animation controllers; Setting up animation clips; Manual animation clip creation; Automatic animation clip creation; Animator Dope Sheet; Dope/curve view; Putting it together; Setting up the animation controller. Adding your first animation clip (idle)Adding another animation clip (run); Connecting animation states; Accessing controllers from a script; Extra credit; Getting curvy; Going further; Summary; Chapter 4: The Game World; Backgrounds and layers; To slice or not to slice; The town background; The town buildings; The extra scenery; Building the scene; Adding the town background; Sprite sorting layers; Sprite sorting order; Updating the scene Sorting Layers; Working with the camera; Comparing Update, FixedUpdate, and LateUpdate; The perils of resolution; A better FollowCamera script. Transitioning and boundsTowns with borders; Journeying onwards; Planning for the larger picture; Backgrounds and active elements; Parallaxing; Foreground objects; Shaders and 2D; Going further; Summary; Chapter 5: NPCs and Interactions; Considering an RPG; Advanced programming techniques; Singletons and managers; The manager approach -- using empty game objects; The singleton approach -- using the C♯ singleton pattern; Communicating between game objects; Delegates; The configurable method pattern; The delegation pattern; Compound delegates; Events; Messaging; A better way. … (more)
- Publisher Details:
- Birmingham, England : Packt Publishing Ltd
- Publication Date:
- 2014
- Copyright Date:
- 2014
- Extent:
- 1 online resource (474 pages), illustrations (some color)
- Subjects:
- 794.81526
COMPUTERS -- Digital Media -- Video & Animation
Computer games -- Programming
Computer games -- Programming -- Computer programs
Computer games -- Design
Computer games -- Programming
Video games -- Design
Video games -- Programming
2D game development
Computer science
GAMES -- Board
COMPUTERS -- Programming Languages -- ASP .NET
Electronic books - Languages:
- English
- ISBNs:
- 9781849697354
1849697353 - Related ISBNs:
- 9781849697347
1849697345 - Notes:
- Note: Online resource; title from PDF title page (ebrary, viewed September 2, 2014).
- Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.90360
- Ingest File:
- 01_093.xml