361. Learning physics modeling with PhysX : master the PhysX 3 physics engine and learn how to program your very own physics simulation /: master the PhysX 3 physics engine and learn how to program your very own physics simulation. (2013) Authors: Kumar, Krishna Record Type: Book Extent: 1 online resource (104 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
362. Learning Python by building games : beginner's guide on Python programming and game development /: beginner's guide on Python programming and game development. (2019) Authors: Kafle, Sachin Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
363. Learning ShiVa3D Game Development. (2012) Other Names: Tracy, Wade Record Type: Book Extent: 1 online resource (166 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
364. Learning Stencyl 3.x game development beginner's guide : a fast-paced, hands-on guide for developing a feature-complete video game on almost any desktop computer, without writing a single line of computer code /: a fast-paced, hands-on guide for developing a feature-complete video game on almost any desktop computer, without writing a single line of computer code. (2013) Other Names: Borkwood, Innes Record Type: Book Extent: 1 online resource (336 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
365. Learning Unity 2D game development by example : create your own line of successful 2D games with Unity! /: create your own line of successful 2D games with Unity!. (2014) Other Names: Pereira, Venita Record Type: Book Extent: 1 online resource (266 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
366. Learning Unreal Engine game development : a step-by-step guide that paves the way for developing fantastic games with Unreal Engine 4 /: a step-by-step guide that paves the way for developing fantastic games with Unreal Engine 4. (2016) Authors: Lee, Joanna Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
367. Learning Unreal Engine iOS game development : creating exciting iOS games with the power of the new Unreal Engine 4 subsystems /: creating exciting iOS games with the power of the new Unreal Engine 4 subsystems. (2015) Authors: Moniem, Muhammad Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
368. Learning Windows 8 game development : learn how to develop exciting tablet and PC games for Windows 8 using practical, hands-on examples /: learn how to develop exciting tablet and PC games for Windows 8 using practical, hands-on examples. (©2013) Other Names: Quandt, Michael Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
369. Let's build a multiplayer phaser game : with TypeScript, Socket.IO, and Phaser /: with TypeScript, Socket.IO, and Phaser. ([2019]) Authors: Lodriguez, Oscar Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
370. Level design : concept, theory, and practice /: concept, theory, and practice. (©2009) Other Names: Kremers, Rudolf, 1970- Record Type: Book Extent: 1 online resource (xviii, 385 pages), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗