Let's build a multiplayer phaser game : with TypeScript, Socket.IO, and Phaser /: with TypeScript, Socket.IO, and Phaser. ([2019])
- Record Type:
- Book
- Title:
- Let's build a multiplayer phaser game : with TypeScript, Socket.IO, and Phaser /: with TypeScript, Socket.IO, and Phaser. ([2019])
- Main Title:
- Let's build a multiplayer phaser game : with TypeScript, Socket.IO, and Phaser
- Further Information:
- Note: Oscar Lodriguez.
- Authors:
- Lodriguez, Oscar
- Contents:
- Intro; Table of Contents; About the Author; About the Technical Reviewer; Acknowledgments; Chapter 1: Introduction; Who This Book Is For; How to Approach This Book; What the Heck Are We Building Together?; Chapter 2: Setting Up Our Development Environment; Setting up Our Development Environment; Node.js; Git; The Main Ingredient; Editors; Running the Project; Running the Project in Dev Mode; Our Front-End Architecture; Our Folder Structure; Conclusion; Chapter 3: Orchestrating Our Domain Model; The Building Blocks; Creating Our First Model; The Player Model; The Keyboard Model Creating Our DirectoriesDirectory Construction; Conclusion; Chapter 4: Implementing Our Game Domain Models; About Phaser; Talking About Phaser...; Finally, Some Code!; The Player Model; Phaser Arcade Physics; The Game Model; The Keyboard Model; Conclusion; Chapter 5: Seeing It In Action; Hooking it All up Together; Conclusion; Chapter 6: Projectiles!; Pickup; Additional Folder Structure; Making it to the Big Screen; Overlap; Gimme the Gun!; Updating the Game; Updating the Keyboard with a Fire!; The HUD; Conclusion; Chapter 7: Hooking Up Our Server; On to the Server Side of Things! Models and EventsModels; Events; Setting up Our Static File Server; Socket Connection; Back to the Client; Marvelous Explosions!; Conclusion; Chapter 8: The World Should Remember Your Name; Login; Congratulations!; Chapter 9: Bonus! Refactoring & Asteroids; Adding More Features; Refactoring; Asteroids!; Conclusion; ChapterIntro; Table of Contents; About the Author; About the Technical Reviewer; Acknowledgments; Chapter 1: Introduction; Who This Book Is For; How to Approach This Book; What the Heck Are We Building Together?; Chapter 2: Setting Up Our Development Environment; Setting up Our Development Environment; Node.js; Git; The Main Ingredient; Editors; Running the Project; Running the Project in Dev Mode; Our Front-End Architecture; Our Folder Structure; Conclusion; Chapter 3: Orchestrating Our Domain Model; The Building Blocks; Creating Our First Model; The Player Model; The Keyboard Model Creating Our DirectoriesDirectory Construction; Conclusion; Chapter 4: Implementing Our Game Domain Models; About Phaser; Talking About Phaser...; Finally, Some Code!; The Player Model; Phaser Arcade Physics; The Game Model; The Keyboard Model; Conclusion; Chapter 5: Seeing It In Action; Hooking it All up Together; Conclusion; Chapter 6: Projectiles!; Pickup; Additional Folder Structure; Making it to the Big Screen; Overlap; Gimme the Gun!; Updating the Game; Updating the Keyboard with a Fire!; The HUD; Conclusion; Chapter 7: Hooking Up Our Server; On to the Server Side of Things! Models and EventsModels; Events; Setting up Our Static File Server; Socket Connection; Back to the Client; Marvelous Explosions!; Conclusion; Chapter 8: The World Should Remember Your Name; Login; Congratulations!; Chapter 9: Bonus! Refactoring & Asteroids; Adding More Features; Refactoring; Asteroids!; Conclusion; Chapter 10: Further Reading And Discovery; Other Phaser Resources; Index … (more)
- Publisher Details:
- New York, NY : Apress
- Publication Date:
- 2019
- Extent:
- 1 online resource
- Subjects:
- 794.8/1525
Computer games -- Programming
Computer games -- Programming
Electronic books - Languages:
- English
- ISBNs:
- 9781484242490
1484242491 - Related ISBNs:
- 9781484242483
1484242483 - Notes:
- Note: Description based on online resource; title from digital title page (viewed on February 15, 2019).
- Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.380696
- Ingest File:
- 02_366.xml