Learning Unreal Engine iOS game development : creating exciting iOS games with the power of the new Unreal Engine 4 subsystems /: creating exciting iOS games with the power of the new Unreal Engine 4 subsystems. (2015)
- Record Type:
- Book
- Title:
- Learning Unreal Engine iOS game development : creating exciting iOS games with the power of the new Unreal Engine 4 subsystems /: creating exciting iOS games with the power of the new Unreal Engine 4 subsystems. (2015)
- Main Title:
- Learning Unreal Engine iOS game development : creating exciting iOS games with the power of the new Unreal Engine 4 subsystems
- Other Titles:
- Creating exciting iOS games with the power of the new Unreal Engine 4 subsystems
- Further Information:
- Note: Muhammad A. Moniem.
- Authors:
- Moniem, Muhammad
- Contents:
- Cover; Copyright; Credits; About the Author; Acknowledgements; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Prepare to Make Unreal Games with Unreal Engine -- Installing and Setting Up; Getting ready and setting up; What if I don't have a Mac OS computer?; Getting and building the engine; Direct download; GitHub version; Preparing the other required tools; XCode 5.1 or later; 3D and 2D applications; Application loader; iTunes and iTools; Preparing a game profile on the App Store; Generating certificates; Generating an App ID; Adding devices. Generating provisioning profilesSummary; Chapter 2: Methods and Tools to Create Your Games; Blueprints inside Unreal Engine; Different types of blueprints; The need for blueprints; What is a node?; The iOS/Mobile only nodes; Blueprints -- tips and tricks; iOS project pipeline; Building the game's provisioning profiles; Setting up the game provisioning profile; Creating a new project; Edit the project settings; Editing the *.plist file; Building a project; Launching; Packaging; Summary; Chapter 3: Creating a Brick Breaking Game; The project structure; Building the blueprints; Gameplay mechanics. Starting a new levelBuilding the game mode; Building the game's main material; Building the blueprints and components; Building the layout blueprint; Building the ball blueprint; Building the platform blueprint; Building the graphs and logic; The layout blueprint graph; The Ball blueprint graph; The platformCover; Copyright; Credits; About the Author; Acknowledgements; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Prepare to Make Unreal Games with Unreal Engine -- Installing and Setting Up; Getting ready and setting up; What if I don't have a Mac OS computer?; Getting and building the engine; Direct download; GitHub version; Preparing the other required tools; XCode 5.1 or later; 3D and 2D applications; Application loader; iTunes and iTools; Preparing a game profile on the App Store; Generating certificates; Generating an App ID; Adding devices. Generating provisioning profilesSummary; Chapter 2: Methods and Tools to Create Your Games; Blueprints inside Unreal Engine; Different types of blueprints; The need for blueprints; What is a node?; The iOS/Mobile only nodes; Blueprints -- tips and tricks; iOS project pipeline; Building the game's provisioning profiles; Setting up the game provisioning profile; Creating a new project; Edit the project settings; Editing the *.plist file; Building a project; Launching; Packaging; Summary; Chapter 3: Creating a Brick Breaking Game; The project structure; Building the blueprints; Gameplay mechanics. Starting a new levelBuilding the game mode; Building the game's main material; Building the blueprints and components; Building the layout blueprint; Building the ball blueprint; Building the platform blueprint; Building the graphs and logic; The layout blueprint graph; The Ball blueprint graph; The platform blueprint graph; Summary; Chapter 4: Advanced Game Content Generation with a Fruit Chopper Game; The project structure; Importing the assets; An overview of blueprints; The gameplay mechanic; The game levels; Building the particles; Building the material; Building the particle system. Building the blueprintsPlayer controller; Fruits blueprints; Bomb blueprint; Win/lose blueprints; LevelLogic fruitsGame blueprint; Summary; Chapter 5: Building an Exciting Endless Runner Game; The project structure; Importing the assets; Building the animated sprites; An overview of blueprints; The gameplay mechanics; Building the blueprints; Building the logic; Push the boundaries; Summary; Chapter 6: Designing an Advanced Game; The project structure; Importing the assets; Building the animated sprites; The blueprints; The gameplay mechanic; Building the blueprints; gameInputs; uiText. MainCharenemyRed; crateBox; bullet; shootingFGameMode; spawnPoint; Building the logic; uiText; enemyRed; spawnPoint; bullet; mainChar; Using 2D colliders; Pushing the boundaries; Summary; Chapter 7: Monetizing Your Game; iAd support; iTunes Connect; Adding in-app purchases; Adding leaderboards; Adding achievements; Summary; Chapter 8: iOS Debugging and Optimization; Blueprints Live view; Printing messages; Breakpoints; XCode tools; Debug Navigator; Capturing frames; Instruments; Performance optimization; Minimizing the game size; Summary; Chapter 9: Publishing; Packaging the project. … (more)
- Publisher Details:
- Birmingham, UK : Packt Publishing
- Publication Date:
- 2015
- Extent:
- 1 online resource (1 volume), illustrations
- Subjects:
- 004.10923489
COMPUTERS -- Interactive & Multimedia
Level design (Computer science)
Computer games -- Programming
UnrealScript (Computer program language)
Computer animation
Computer games -- Programming
Unreal editor (Computer file)
COMPUTERS -- Computer Literacy
COMPUTERS -- Computer Science
COMPUTERS -- Data Processing
COMPUTERS -- Hardware -- General
COMPUTERS -- Information Technology
COMPUTERS -- Machine Theory
COMPUTERS -- Reference
Computer games -- Programming
Level design (Computer science)
UnrealScript (Computer program language)
Electronic books - Languages:
- English
- ISBNs:
- 9781784398866
1784398861 - Related ISBNs:
- 1784397717
9781784397715 - Notes:
- Note: Online resource; title from cover page (Safari, viewed March 24, 2015).
- Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.88297
- Ingest File:
- 01_012.xml