251. Game audio programming 3 : principles and practices /: principles and practices. (2020) Editors: Somberg, Guy Record Type: Book Extent: 1 online resource, illustrations (black and white) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
252. An Inheritance Mode of Rural Cultural Heritage Based on Virtual Museum in China. (6th August 2021) Authors: Yang, Yuhui; Zhang, Hao; Chen, Mo; Jiang, Youbin; Chai, Huifang Other Names: Rusu Cristian A. Academic Editor. Journal: International journal of computer games technology Issue: Volume 2021(2021) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
253. Comparative Effectiveness of Simulation versus Serious Game for Training Nursing Students in Cardiopulmonary Resuscitation: A Randomized Control Trial. (24th March 2021) Authors: Farsi, Zahra; Yazdani, Mahdieh; Butler, Samantha; Nezamzadeh, Maryam; Mirlashari, Jila Other Names: Katchabaw Michael J. Academic Editor. Journal: International journal of computer games technology Issue: Volume 2021(2021) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
254. Trajectory Tracking of Autonomous Ground Vehicles with Actuator Dead Zones. (24th December 2021) Authors: Zhang, Pengfei; Chen, Qiyuan; Yang, Tingting Other Names: Cai Yiyu Academic Editor. Journal: International journal of computer games technology Issue: Volume 2021(2021) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
255. Recognition of Emotions for People with Autism: An Approach to Improve Skills. (15th January 2022) Authors: Dantas, Adilmar Coelho; do Nascimento, Marcelo Zanchetta Other Names: Rusu Cristian A. Academic Editor. Journal: International journal of computer games technology Issue: Volume 2022(2022) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
256. The essential guide to game audio : the theory and practice of sound for games /: the theory and practice of sound for games. (2014) Authors: Horowitz, Steve, 1964-; Looney, Scott R Record Type: Book Extent: 1 online resource, illustrations (black and white, and colour) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
257. Game AI pro 360 : guide to tactics and strategy /: guide to tactics and strategy. (2019) Authors: Rabin, Steve Editors: Rabin, Steve Record Type: Book Extent: 1 online resource, illustrations (colour) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
258. Game AI pro 360 : guide to character behavior /: guide to character behavior. (2019) Authors: Rabin, Steve Editors: Rabin, Steve Record Type: Book Extent: 1 online resource, illustrations (black and white) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
259. Game AI Pro 360 : guide to movement and pathfinding /: guide to movement and pathfinding. (2019) Authors: Rabin, Steve Editors: Rabin, Steve Record Type: Book Extent: 1 online resource, illustrations (black and white) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
260. Game AI Pro 360 : guide to architecture /: guide to architecture. (2019) Authors: Rabin, Steve Record Type: Book Extent: 1 online resource, illustrations (black and white) View Content: Available online (eLD content is only available in our Reading Rooms) ↗