Game physics pearls. (©2010)
- Record Type:
- Book
- Title:
- Game physics pearls. (©2010)
- Main Title:
- Game physics pearls
- Further Information:
- Note: Edited by Gino van den Bergen and Dirk Gregorius.
- Editors:
- Bergen, Gino van den
Gregorius, Dirk - Contents:
- Mathematical background -- Understanding game physics artifacts -- Broad phase and constraint optimization for PlayStation®3 -- SAT in narrow phase and contact-manifold generation -- Smooth mesh contracts with GJK -- Optimized SPH -- Parallelizing particle-based simulation on multiple processors -- Ropes as constraints -- Quaternion-based constraints -- Soft bodies using finite elements -- Particle-based simulation using verlet integration -- Keep yer shirt on -- Layered skin simulation -- Dynamic secondary skin deformations.
- Publisher Details:
- Natick, Mass : A.K. Peters
- Publication Date:
- 2010
- Copyright Date:
- 2010
- Extent:
- 1 online resource (xv, 344 pages, [8] pages of plates), illustrations (some color)
- Subjects:
- 794.8/1526
Computer games -- Programming
Physics -- Programming
GAMES -- Board
Electronic books - Languages:
- English
- ISBNs:
- 9781439865552
1439865558 - Related ISBNs:
- 9781568814742
1568814747 - Notes:
- Note: Includes bibliographical references and index.
Note: Print version record. - Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.148642
- Ingest File:
- 01_100.xml