Game engine gems 2. (©2011)
- Record Type:
- Book
- Title:
- Game engine gems 2. (©2011)
- Main Title:
- Game engine gems 2
- Further Information:
- Note: Edited by Eric Lengyel.
- Other Names:
- Lengyel, Eric
- Contents:
- GRAPHICS AND RENDERING; Fast Computation of Tight-Fitting Oriented Bounding Boxes; Thomas Larsson (Senior Lecturer at Mälardalen University) & Linus Källberg (Lecturer at Mälardalen University); Modeling, Lighting, and Rendering Techniques for Volumetric Clouds; Frank Kane (Founder of Sundog Software, LLC); Simulation of Night-Vision and Infrared Sensors; Frank Kane (Founder of Sundog Software, LLC); Screen-Space Classification for Efficient Deferred Shading; Balor Knight (Senior Principal Programmer at Black Rock Studio), Matthew Ritchie (Principal Programmer at Black Rock Studio), George Parrish (Senior Programmer at Black Rock Studio); Delaying OpenGL Calls; Patrick Cozzi (Software Engineer at Analytical Graphics, Inc.); A Framework for GLSL Engine Uniforms; Patrick Cozzi (Software Engineer at Analytical Graphics, Inc.); A Spatial and Temporal Coherence Framework for Real-Time Graphics; Michał Drobot (Reality Pump Game Development Studios); Implementing a Fast Diffusion DOF Solver; Holger Grün (Advanced Micro Devices, Inc.); Automatic Dynamic Stereoscopic 3D; Jason Hughes (Founder of Steel Penny Games); Practical Stereo Rendering; Matthew Johnson (Software Engineer at Advanced Micro Devices, Inc.); Making 3D Stereoscopic Games; Sébastien Schertenleib (Principal Engineer at Sony Computer Entertainment Europe); A Generic Multi-View Rendering Engine Architecture; M. Adil Yalçın (M.Sc. Graduate at Bilkent University) & Tolga Çapın (Assistant Professor at Bilkent University);GRAPHICS AND RENDERING; Fast Computation of Tight-Fitting Oriented Bounding Boxes; Thomas Larsson (Senior Lecturer at Mälardalen University) & Linus Källberg (Lecturer at Mälardalen University); Modeling, Lighting, and Rendering Techniques for Volumetric Clouds; Frank Kane (Founder of Sundog Software, LLC); Simulation of Night-Vision and Infrared Sensors; Frank Kane (Founder of Sundog Software, LLC); Screen-Space Classification for Efficient Deferred Shading; Balor Knight (Senior Principal Programmer at Black Rock Studio), Matthew Ritchie (Principal Programmer at Black Rock Studio), George Parrish (Senior Programmer at Black Rock Studio); Delaying OpenGL Calls; Patrick Cozzi (Software Engineer at Analytical Graphics, Inc.); A Framework for GLSL Engine Uniforms; Patrick Cozzi (Software Engineer at Analytical Graphics, Inc.); A Spatial and Temporal Coherence Framework for Real-Time Graphics; Michał Drobot (Reality Pump Game Development Studios); Implementing a Fast Diffusion DOF Solver; Holger Grün (Advanced Micro Devices, Inc.); Automatic Dynamic Stereoscopic 3D; Jason Hughes (Founder of Steel Penny Games); Practical Stereo Rendering; Matthew Johnson (Software Engineer at Advanced Micro Devices, Inc.); Making 3D Stereoscopic Games; Sébastien Schertenleib (Principal Engineer at Sony Computer Entertainment Europe); A Generic Multi-View Rendering Engine Architecture; M. Adil Yalçın (M.Sc. Graduate at Bilkent University) & Tolga Çapın (Assistant Professor at Bilkent University); 3D in a Web Browser; Rémi Arnaud (Chief Software Engineer at Screampoint Inc.); 2D Magic; Daniel Higgins (Owner and Manager of Lunchtime Studios, LLC); ; GAME ENGINE DESIGN; High-Performance Programming with Data-Oriented Design; Noel Llopis (Founder of Snappy Touch); Game Tuning Infrastructure; Wessam Bahnassi (Software Engineer at Electronic Arts, Inc.); Placeholders Beyond Static Art Replacement; Olivier Vaillancourt (Centre MOIVRE, Université de Sherbrooke) & Richard Egli (Centre MOIVRE, Université de Sherbrooke); Believable Dead Reckoning for Networked Games; Curtiss Murphy (Senior Project Engineer at Alion Science and Technology); An Egocentric Motion Management System; Michael Ramsey (Ramsey Research, LLC); Pointer Patching Assets; Jason Hughes (Founder of Steel Penny Games); Data-Driven Sound Pack Loading and Organization; Simon Franco (The Creative Assembly); GPGPU Cloth simulation using GLSL, OpenCL, and CUDA; Marco Fratarcangeli (Senior Software Engineer at Taitus Software Italia); A Jitter-Tolerant Rigid Body Sleep Condition; Eric Lengyel (Series Editor and Founder of Terathon Software LLC)SYSTEMS PROGRAMMING; Bit Hacks for Games; Eric Lengyel (Series Editor and Founder of Terathon Software LLC); Introspection for C++ Game Engines; Jon Watte (Technical Director at IMVU, Inc.); A Highly Optimized Portable Memory Manager; Jason Hughes (Founder of Steel Penny Games); Simple Remote Heaps; Jason Hughes (Founder of Steel Penny Games); A Cache-Aware Hybrid Sorter; Manny Ko (R&D Engineer at Naughty Dog, Inc. & Dreamworks Animation); Thread Communication Techniques; Julien Hamaide (Founder of Fishing Cactus); A Cross-Platform Multithreading Framework; Martin Fleisz (Chief Development Officer at Thinstuff s.r.o.); Producer-Consumer Queues; Matthew Johnson (Software Engineer at Advanced Micro Devices, Inc.) … (more)
- Publisher Details:
- Natick, Mass Boca Raton, Fla : AK Peters, Ltd CRC Press
- Publication Date:
- 2011
- Copyright Date:
- 2011
- Extent:
- 1 online resource (xvi, 516 pages), illustrations (some color)
- Subjects:
- 794.8/1526
Computer games -- Programming
Computer graphics
GAMES -- Board
Computer games -- Programming
Computer graphics
Electronic books - Languages:
- English
- ISBNs:
- 9781439869772
1439869774
9781466538825
1466538821
1322619964
9781322619965
1568814372
9781568814377 - Related ISBNs:
- 9781568814377
- Notes:
- Note: Includes bibliographical references.
Note: Print version record. - Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.147927
- Ingest File:
- 01_088.xml