241. Game development and simulation with Unreal technology. (2015) Authors: Tavakkoli, Alireza Record Type: Book Extent: 1 online resource, illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
242. Game development and simulation with Unreal technology. ([2019]) Authors: Tavakkoli, Alireza Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
243. Game development for iOS with Unity3D. (2013) Other Names: Murray, Jeff W Record Type: Book Extent: 1 online resource, illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
244. Game development patterns and best practices : better games, less hassle /: better games, less hassle. (2017) Authors: Doran, John P, 1988 or 1989-; Casanova, Matt Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
245. Game development patterns with Unity 2021 : explore practical game development using industry design patterns and best practices in Unity and C# /: explore practical game development using industry design patterns and best practices in Unity and C#. (2021) Authors: Baron, David Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
246. Game development tools. (2011) Editors: Ansari, Marwan Record Type: Book Extent: 1 online resource (xv, 327 pages, [16] pages of plates), illustrations (some color) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
247. Game development with Blender and Godot : leverage the combined power of Blender and Godot for building a point and click adventure game /: leverage the combined power of Blender and Godot for building a point and click adventure game. (2022) Authors: Obuz, Kumsal Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
248. Game development with Rust and WebAssembly : learn to run Rust on the web while building a game /: learn to run Rust on the web while building a game. (2022) Authors: Smith, Eric Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
249. Game development with SlimDX : a fast-paced and practical guide on game development using SlimDX /: a fast-paced and practical guide on game development using SlimDX. (2013) Other Names: Fontanini, Michael Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
250. Game development with Swift : embrace the mobile gaming revolution and bring your iPhone game ideas to life with Swift /: embrace the mobile gaming revolution and bring your iPhone game ideas to life with Swift. ([2015]) Authors: Haney, Stephen Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗