Game development and simulation with Unreal technology. (2015)
- Record Type:
- Book
- Title:
- Game development and simulation with Unreal technology. (2015)
- Main Title:
- Game development and simulation with Unreal technology
- Further Information:
- Note: Author, Alireza Tavakkoli.
- Authors:
- Tavakkoli, Alireza
- Contents:
- UNREAL TECHNOLOGY BASICS: INTRODUCTORY DEVELOPMENT TECHNIQUES; ; Setting Up Unreal Project Templates; Introduction; Unreal Project Types; Blank Projects and Content Migration; First Person Projects; Third Person; Side Scroller; Top Down Templates; Summary; Exercises; ; Introduction to Level Design in Unreal; Introduction and Objectives; Establishing the Geometry; Improving the Level Aesthetics with Materials; Refining the Geometry and Adding Meshes; Refining the Level with Lighting; Adding Functionality; Summary; Exercises; ; Unreal Blueprints; Introduction to Unreal Blueprints; A Tour of Unreal Blueprint Editor; Types of Blueprints; Variables, Functions, and Events; Class Blueprints Vs. Level Blueprints; Construction Script; Components Mode; Creating Your Own Class Blueprints; User Input and Interaction; Summary; Exercises; ; Materials in Unreal Technology; Introduction; What is a Material; Unreal Material Editor; Physically Based Materials in Unreal Engine 4; Anatomy of an Unreal Engine 4 Material; Material Expressions in Unreal 4; Summary; Exercises; ; MAKING GAME WORLDS STAND OUT: INTERMEDIATE DEVELOPMENT CONCEPTS; ; Advanced Material Concepts; Introduction; More About Unreal Engine’s Shading Models; Material Blend Modes; More Advanced Material Expressions; Blends; Physically Based Materials In Unreal Engine 4; Material Functions in Unreal Engine 4; Material Attributes Expressions; Layered Materials; Material Instances and Dynamic Material Modifications; Decals; PostUNREAL TECHNOLOGY BASICS: INTRODUCTORY DEVELOPMENT TECHNIQUES; ; Setting Up Unreal Project Templates; Introduction; Unreal Project Types; Blank Projects and Content Migration; First Person Projects; Third Person; Side Scroller; Top Down Templates; Summary; Exercises; ; Introduction to Level Design in Unreal; Introduction and Objectives; Establishing the Geometry; Improving the Level Aesthetics with Materials; Refining the Geometry and Adding Meshes; Refining the Level with Lighting; Adding Functionality; Summary; Exercises; ; Unreal Blueprints; Introduction to Unreal Blueprints; A Tour of Unreal Blueprint Editor; Types of Blueprints; Variables, Functions, and Events; Class Blueprints Vs. Level Blueprints; Construction Script; Components Mode; Creating Your Own Class Blueprints; User Input and Interaction; Summary; Exercises; ; Materials in Unreal Technology; Introduction; What is a Material; Unreal Material Editor; Physically Based Materials in Unreal Engine 4; Anatomy of an Unreal Engine 4 Material; Material Expressions in Unreal 4; Summary; Exercises; ; MAKING GAME WORLDS STAND OUT: INTERMEDIATE DEVELOPMENT CONCEPTS; ; Advanced Material Concepts; Introduction; More About Unreal Engine’s Shading Models; Material Blend Modes; More Advanced Material Expressions; Blends; Physically Based Materials In Unreal Engine 4; Material Functions in Unreal Engine 4; Material Attributes Expressions; Layered Materials; Material Instances and Dynamic Material Modifications; Decals; Post Process Materials; Refraction and Reflection; Summary; ; Visual Effects in Unreal; Introduction; Anatomy of Visual Effects; Unreal Cascade Particle System Editor; Particle Specific Materials Setup; CPU-Based Sprite Emitters; GPU-based Sprite Emitters; Working with Sub UVs; Particle Type Data Modules; Summary; Exercises; ; Designing Terrains and Outdoor Environments; Introduction to Landscapes; Landscape Setup; Landscape Materials; Editing Landscapes; Landscape Splines; Foliage and Foliage Editor; Water in the Landscape; Summary; Exercises; ; EXAMPLE GAMES: ADVANCED GAME DEVELOPMENT CONCEPTS; ; Advanced Blueprint Concepts; Introduction; Communication Between Blueprints; Chapter Synopsis; Creating The HUD; Saving and Loading Game Data; Summary; ; A Top-Down Game With Blueprints; Synopsis; Setting Up the Level; Character, Controller and Game Mode Blueprints; Character Movement and User Input; Projectile Class Blueprint and Functionality; Creating the Enemy Class and Implementing Damage; Implementing Game Over!!!; AI and Enemy Spawning; Particle Systems and Visual Effects; Summary; ; Appendices; ; Unreal Engine 4 Material Expressions Reference; Introduction; Atmosphere Expressions; Color; Constant Expressions; Coordinate Expressions; Depth Expressions; Font Expressions; Function; Material Attributes Expressions; Math Expression; Parameters Expressions; Particles; Landscape; Texture; Utility; Vector Operations; Vector Expressions; ; Distributions in Unreal Engine 4; Introduction; Float Distributions; Vector Distributions; ; The Curve Editor in Unreal Engine 4; Introduction; Curve Editor Layout; Curve Editor Controls; Interpolation Modes; ; References ; ; Index; … (more)
- Edition:
- 1st
- Publisher Details:
- Boca Raton : CRC Press
- Publication Date:
- 2015
- Extent:
- 1 online resource, illustrations
- Subjects:
- 794.81526
Computer games -- Programming
UnrealScript (Computer program language) - Languages:
- English
- ISBNs:
- 9781498706254
- Related ISBNs:
- 9781498706247
- Notes:
- Note: Includes bibliographical references and index.
Note: Description based on CIP data; item not viewed. - Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.141236
- Ingest File:
- 02_053.xml