11. 3D street art illusions: embedding chalk stylized rendering of 3D objects into a pavement photo. (7th October 2014) Authors: Way, Der‐Lor; Hsieh, Cheng‐Han Journal: Computer animation and virtual worlds Issue: Volume 26:Number 6(2015:Nov./Dec.) Page Start: 563 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
12. 3D terrain estimation from a single landscape image. (3rd September 2022) Authors: Takahashi, Haruka; Kanamori, Yoshihiro; Endo, Yuki Other Names: Kim Jinman guestEditor.; Papagiannakis George guestEditor.; Sheng Bin guestEditor.; Thalmann Daniel guestEditor. Journal: Computer animation and virtual worlds Issue: Volume 33:Number 6(2022) Page Start: n/a Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
13. A collision avoidance behavior model for crowd simulation based on psychological findings. (15th May 2013) Authors: Park, Jin Hyoung; Rojas, Francisco Arturo; Yang, Hyun Seung Journal: Computer animation and virtual worlds Issue: Volume 24:Number 3/4(2013) Page Start: 173 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
14. A comparative study of k‐nearest neighbour techniques in crowd simulation. (21st April 2017) Authors: Vermeulen, Jordi L.; Hillebrand, Arne; Geraerts, Roland Journal: Computer animation and virtual worlds Issue: Volume 28:Number 3/4(2017) Page Start: n/a Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
15. A comprehensive study of the affective and physiological responses induced by dynamic virtual reality environments. (27th May 2019) Authors: Cebeci, Berk; Celikcan, Ufuk; Capin, Tolga K. Journal: Computer animation and virtual worlds Issue: Volume 30:Number 3/4(2019) Page Start: n/a Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
16. A computational approach for spider web‐inspired fabrication of string art. (26th June 2019) Authors: Je, Seungwoo; Abileva, Yekaterina; Bianchi, Andrea; Bazin, Jean‐Charles Journal: Computer animation and virtual worlds Issue: Volume 30:Number 3/4(2019) Page Start: n/a Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
17. A computational model of bounded developable surfaces with application to image‐based three‐dimensional reconstruction1. (15th September 2012) Authors: Perriollat, Mathieu; Bartoli, Adrien Journal: Computer animation and virtual worlds Issue: Volume 24:Number 5(2013:Sep./Oct.) Page Start: 459 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
18. A context‐aware mobile augmented reality pet interaction model to enhance user experience. (24th August 2022) Authors: Luo, Yan; Liu, Fang; She, Yingying; Yang, Baorong Other Names: Kim Jinman guestEditor.; Papagiannakis George guestEditor.; Sheng Bin guestEditor.; Thalmann Daniel guestEditor. Journal: Computer animation and virtual worlds Issue: Volume 34:Number 1(2023) Page Start: n/a Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
19. A fast garment fitting algorithm using skeleton‐based error metric. (2nd May 2018) Authors: Wu, Nannan; Deng, Zhigang; Huang, Yue; Liu, Chen; Zhang, Dongliang; Jin, Xiaogang Journal: Computer animation and virtual worlds Issue: Volume 29:Number 3/4(2018) Page Start: n/a Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
20. A faster triangle‐to‐triangle intersection test algorithm. (11th October 2013) Authors: Ling‐yu, Wei Journal: Computer animation and virtual worlds Issue: Volume 25:Number 5/6(2014) Page Start: 553 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗