A comprehensive study of the affective and physiological responses induced by dynamic virtual reality environments. (27th May 2019)
- Record Type:
- Journal Article
- Title:
- A comprehensive study of the affective and physiological responses induced by dynamic virtual reality environments. (27th May 2019)
- Main Title:
- A comprehensive study of the affective and physiological responses induced by dynamic virtual reality environments
- Authors:
- Cebeci, Berk
Celikcan, Ufuk
Capin, Tolga K. - Abstract:
- Abstract: Previous studies showed that virtual reality (VR) environments can affect emotional state and cause significant changes in physiological responses. Aside from these effects, inadvertently induced cybersickness is a notorious problem faced in VR. In this study, to further investigate the effects of virtual environments (VEs) with different context, three dynamic VEs were created. Each VE had a particular purpose: evoking no emotion in Campfire (CF), unpleasant emotions in Hospital (HH), and cybersickness symptoms in Roller Coaster (RC). We made use of objective measurements of physiological responses such as pupil dilation, blinks, fixations, saccades, and heart rate, as well as subjective self‐assessments via pre‐ and post‐VE session questionnaires. While previous studies investigate different subsets of these measures, our study makes a comprehensive analysis of them jointly in dynamic VEs. The results of the study indicate that cybersickness produced higher saccade mean speed, whereas unpleasant context caused higher fixation count, saccade rate, and pupil dilation. Moreover, CF decreased anxiety, whereas HH and RC increased it and they also decreased comfort. Participants felt cybersickness in all VEs even in CF which is designed to minimize the effects. Abstract : In this study, to investigate the emotional and physiological effects of virtual environments (VEs) with different contexts, three dynamic VEs were created. Each VE had a particular purpose: evokingAbstract: Previous studies showed that virtual reality (VR) environments can affect emotional state and cause significant changes in physiological responses. Aside from these effects, inadvertently induced cybersickness is a notorious problem faced in VR. In this study, to further investigate the effects of virtual environments (VEs) with different context, three dynamic VEs were created. Each VE had a particular purpose: evoking no emotion in Campfire (CF), unpleasant emotions in Hospital (HH), and cybersickness symptoms in Roller Coaster (RC). We made use of objective measurements of physiological responses such as pupil dilation, blinks, fixations, saccades, and heart rate, as well as subjective self‐assessments via pre‐ and post‐VE session questionnaires. While previous studies investigate different subsets of these measures, our study makes a comprehensive analysis of them jointly in dynamic VEs. The results of the study indicate that cybersickness produced higher saccade mean speed, whereas unpleasant context caused higher fixation count, saccade rate, and pupil dilation. Moreover, CF decreased anxiety, whereas HH and RC increased it and they also decreased comfort. Participants felt cybersickness in all VEs even in CF which is designed to minimize the effects. Abstract : In this study, to investigate the emotional and physiological effects of virtual environments (VEs) with different contexts, three dynamic VEs were created. Each VE had a particular purpose: evoking no emotion in Campfire (CF), unpleasant emotions in Hospital (HH), and cybersickness symptoms in Roller Coaster (RC). Results showed that cybersickness produced higher saccade mean speed, while unpleasant context caused higher fixation count, saccade rate, and pupil dilation; CF decreased anxiety, whereas HH and RC increased it and decreased comfort. … (more)
- Is Part Of:
- Computer animation and virtual worlds. Volume 30:Number 3/4(2019)
- Journal:
- Computer animation and virtual worlds
- Issue:
- Volume 30:Number 3/4(2019)
- Issue Display:
- Volume 30, Issue 3/4 (2019)
- Year:
- 2019
- Volume:
- 30
- Issue:
- 3/4
- Issue Sort Value:
- 2019-0030-NaN-0000
- Page Start:
- n/a
- Page End:
- n/a
- Publication Date:
- 2019-05-27
- Subjects:
- affect -- cybersickness -- emotion recognition -- eye tracking -- virtual reality
Computer animation -- Periodicals
Visualization -- Periodicals
006.6 - Journal URLs:
- http://onlinelibrary.wiley.com/ ↗
- DOI:
- 10.1002/cav.1893 ↗
- Languages:
- English
- ISSNs:
- 1546-4261
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - 3393.596700
British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 15232.xml