A collision avoidance behavior model for crowd simulation based on psychological findings. (15th May 2013)
- Record Type:
- Journal Article
- Title:
- A collision avoidance behavior model for crowd simulation based on psychological findings. (15th May 2013)
- Main Title:
- A collision avoidance behavior model for crowd simulation based on psychological findings
- Authors:
- Park, Jin Hyoung
Rojas, Francisco Arturo
Yang, Hyun Seung - Abstract:
- ABSTRACT: This paper proposes a collision avoidance behavior model for crowd simulation based on psychological findings of human behaviors such as gaze movement angle (GMA), side stepping, gait motion, and personal reaction bubble to have better results in crowd simulation. By calculating the GMA between agents, collision can be predicted and avoided without knowing the exact trajectories of the agents. The proposed model consists of four phases: (1) GMA‐based collision prediction for mid/long range by using speed‐variant information process space, (2) collision avoidance steering, (3) gait‐based locomotion generation, and (4) space keeping based on personal reaction bubble. The effectiveness of the proposed speed‐variant information process space was tested on various types of agent flows with different densities. The total loss of kinetic energy accumulated during an agent's movement and the ratio of the length of the path actually traveled to the length of the original path are used as key metrics to figure out the features between the different types of flows. Finally, examples of tuning the parameters with well‐known fundamental diagrams are presented. Copyright © 2013 John Wiley & Sons, Ltd. Abstract : This paper proposes a collision avoidance behavior model for crowd simulation based on psychological findings of human behaviors such as gaze‐movement angle (GMA), side stepping, gait motion, and personal reaction bubble (PRB) to get better results in crowd simulation.ABSTRACT: This paper proposes a collision avoidance behavior model for crowd simulation based on psychological findings of human behaviors such as gaze movement angle (GMA), side stepping, gait motion, and personal reaction bubble to have better results in crowd simulation. By calculating the GMA between agents, collision can be predicted and avoided without knowing the exact trajectories of the agents. The proposed model consists of four phases: (1) GMA‐based collision prediction for mid/long range by using speed‐variant information process space, (2) collision avoidance steering, (3) gait‐based locomotion generation, and (4) space keeping based on personal reaction bubble. The effectiveness of the proposed speed‐variant information process space was tested on various types of agent flows with different densities. The total loss of kinetic energy accumulated during an agent's movement and the ratio of the length of the path actually traveled to the length of the original path are used as key metrics to figure out the features between the different types of flows. Finally, examples of tuning the parameters with well‐known fundamental diagrams are presented. Copyright © 2013 John Wiley & Sons, Ltd. Abstract : This paper proposes a collision avoidance behavior model for crowd simulation based on psychological findings of human behaviors such as gaze‐movement angle (GMA), side stepping, gait motion, and personal reaction bubble (PRB) to get better results in crowd simulation. The total loss of kinetic energy accumulated during an agent's movement and the ratio of the length of the path actually traveled to the length of the original path are used as key metrics. … (more)
- Is Part Of:
- Computer animation and virtual worlds. Volume 24:Number 3/4(2013)
- Journal:
- Computer animation and virtual worlds
- Issue:
- Volume 24:Number 3/4(2013)
- Issue Display:
- Volume 24, Issue 3/4 (2013)
- Year:
- 2013
- Volume:
- 24
- Issue:
- 3/4
- Issue Sort Value:
- 2013-0024-NaN-0000
- Page Start:
- 173
- Page End:
- 183
- Publication Date:
- 2013-05-15
- Subjects:
- collision avoidance -- crowd simulation -- speed‐variant information process space (IPS) -- gaze movement angle (GMA) -- personal reaction bubble (PRB) -- gait motion
Computer animation -- Periodicals
Visualization -- Periodicals
006.6 - Journal URLs:
- http://onlinelibrary.wiley.com/ ↗
- DOI:
- 10.1002/cav.1504 ↗
- Languages:
- English
- ISSNs:
- 1546-4261
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - 3393.596700
British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 416.xml