1. An introduction to GameGuru. (2019) Authors: Messina, Michael Matthew Record Type: Book Extent: 1 online resource, illustrations (black and white) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
2. Augmented reality game development : create your own augmented reality games from scratch with Unity 5 /: create your own augmented reality games from scratch with Unity 5. (2017) Authors: Lanham, Micheal Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
3. Beep to boom : the development of advanced runtime sound systems for games and extended reality /: the development of advanced runtime sound systems for games and extended reality. (2019) Authors: Goodwin, Simon N Record Type: Book Extent: 1 online resource, illustrations (black and white) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
4. Blueprints visual scripting for Unreal Engine 5 : unleash the true power of Blueprints to create impressive games and applications in UE5 /: unleash the true power of Blueprints to create impressive games and applications in UE5. (2022) Authors: Romero, Marcos F; Sewell, Brenden Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
5. Creating Games with cocos2d for iPhone 2. (2012) Authors: Nygard, Paul Record Type: Book Extent: 1 online resource (388 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
6. Game audio programming : principles and practices /: principles and practices. (2016) Editors: Somberg, Guy Record Type: Book Extent: 1 online resource (334 pages), (74 illustrations) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
7. Game audio with FMOD and Unity. (2019) Authors: Robinson, Ciarán Record Type: Book Extent: 1 online resource, illustrations (black and white) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
8. Game development patterns with Unity 2021 : explore practical game development using industry design patterns and best practices in Unity and C# /: explore practical game development using industry design patterns and best practices in Unity and C#. (2021) Authors: Baron, David Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
9. IOS game development by example : learn how to develop an ace game for your iOS device using Sprite Kit /: learn how to develop an ace game for your iOS device using Sprite Kit. (2015) Authors: Chopra, Samanyu Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
10. Learning C# by developing games with Unity 2019 : code in C# and build 3D games with Unity /: code in C# and build 3D games with Unity. (2019) Authors: Ferrone, Harrison Record Type: Book Extent: 1 online resource, illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗