1. Beep to boom : the development of advanced runtime sound systems for games and extended reality /: the development of advanced runtime sound systems for games and extended reality. (2019) Authors: Goodwin, Simon N Record Type: Book Extent: 1 online resource, illustrations (black and white) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
2. IOS game development by example : learn how to develop an ace game for your iOS device using Sprite Kit /: learn how to develop an ace game for your iOS device using Sprite Kit. (2015) Authors: Chopra, Samanyu Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
3. Augmented reality game development : create your own augmented reality games from scratch with Unity 5 /: create your own augmented reality games from scratch with Unity 5. (2017) Authors: Lanham, Micheal Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
4. Game audio programming : principles and practices /: principles and practices. (2016) Editors: Somberg, Guy Record Type: Book Extent: 1 online resource (334 pages), (74 illustrations) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
5. Software engineering perspectives in computer game development. (2021) Editors: Cooper, Kendra M. L Record Type: Book Extent: 1 online resource, illustrations (black and white) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
6. Learning C# by developing games with Unity 2020 : an enjoyable and intuitive approach to getting started with C# programming and Unity /: an enjoyable and intuitive approach to getting started with C# programming and Unity. (2020) Authors: Ferrone, Harrison Record Type: Book Extent: 1 online resource, illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
7. Videogames and the gothic. (2021) Authors: Kirkland, Ewan Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
8. Game development patterns with Unity 2021 : explore practical game development using industry design patterns and best practices in Unity and C# /: explore practical game development using industry design patterns and best practices in Unity and C#. (2021) Authors: Baron, David Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
9. Learning C# by developing games with Unity 2021 : kickstart your C# programming and Unity journey by building 3D games from scratch /: kickstart your C# programming and Unity journey by building 3D games from scratch. (2021) Authors: Ferrone, Harrison Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
10. Learning C# by developing games with Unity 2019 : code in C# and build 3D games with Unity /: code in C# and build 3D games with Unity. (2019) Authors: Ferrone, Harrison Record Type: Book Extent: 1 online resource, illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗