1. Getting started with SpriteKit. (2016) Authors: Jordan, Jorge Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
2. Starling game development essentials : develop and deploy isometric turn-based games using Starling /: develop and deploy isometric turn-based games using Starling. (2013) Other Names: Bose, Juwal Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
3. Game design workshop : a playcentric approach to creating innovative games.: a playcentric approach to creating innovative games. (2018) Authors: Fullerton, Tracy Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
4. Essential mathematics for games and interactive applications : a programmer's guide /: a programmer's guide. (©2008) Other Names: Van Verth, James M; Bishop, Lars M Record Type: Book Extent: 1 online resource (xxx, 670 pages), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
5. Hands-on dynamic story scripting with ink : create dialogue and procedural storytelling systems for unity projects /: create dialogue and procedural storytelling systems for unity projects. (2021) Authors: Cox, Daniel Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
6. Handbook on interactive storytelling. (2021) Authors: Smed, Jouni; Suovuo, Tomi, 1974-; Skult, Natasha, 1984-; Skult, Petter Harald Emanuel, 1985- Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
7. Essential mathematics for games and interactive applications. (2015) Authors: Van Verth, James M; Bishop, Lars M Record Type: Book Extent: 1 online resource, illustrations (black and white) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
8. Fundamentals of c/c++ game programming : using target-based development on SBCs /: using target-based development on SBCs. (2017) Authors: Beuken, Brian Record Type: Book Extent: 1 online resource, illustrations (black and white) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
9. Unity AI game programming. (2015) Authors: Barrera, Ray; Kyaw, Aung Sithu; Peters, Clifford; Swe, Thet Naing Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
10. Better game characters by design : a psychological approach /: a psychological approach. (2022) Authors: Isbister, Katherine, 1969- Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗