Essential mathematics for games and interactive applications. (2015)
- Record Type:
- Book
- Title:
- Essential mathematics for games and interactive applications. (2015)
- Main Title:
- Essential mathematics for games and interactive applications
- Further Information:
- Note: James M. Van Verth, Lars M. Bishop.
- Authors:
- Van Verth, James M
Bishop, Lars M - Contents:
- Representing Real Numbers; Preliminary Concepts; Floating-Point Numbers; IEEE 754 Floating-Point Standard; Real-World Floating Point; Code Vectors and Points ; Vectors; Points; Lines; Planes; Polygons and Triangles Linear Transformations and Matrices ; Linear Transformations; Matrices; Systems of Linear Equations; Matrix Inverse; Determinant; Eigenvalues and Eigenvectors Affine Transformations; Affine Transformations; Standard Affine Transformations; Using Affine Transformations; Object Hierarchies Orientation Representation ; Rotation Matrices; Euler Angles; Axis–Angle Representation; Quaternions Interpolation ; Interpolation of Position; Interpolation of Orientation; Sampling Curves; Controlling Speed along a Curve; Camera Control Viewing and Projection ; View Frame and View Transformation; Projective Transformation; Culling and Clipping; Screen Transformation; Picking; Management of Viewing Transformations Geometry and Programmable Shading ; Color Representation; Points and Vertices; Surface Representation; Rendering Pipeline; Shaders; Vertex Shaders; Fragment Shaders; Basic Coloring Methods; Texture Mapping; Texture Coordinates; The Steps of Texturing; Limitations of Static Shading Lighting; Basics of Light Approximation; Measuring Light; Types of Light Sources; Surface Materials and Light Interaction; Lighting and Shading; Textures and Lighting; Advanced Lighting Rasterization ; Displays and Framebuffers; Conceptual Rasterization Pipeline; Determining the Fragments:Representing Real Numbers; Preliminary Concepts; Floating-Point Numbers; IEEE 754 Floating-Point Standard; Real-World Floating Point; Code Vectors and Points ; Vectors; Points; Lines; Planes; Polygons and Triangles Linear Transformations and Matrices ; Linear Transformations; Matrices; Systems of Linear Equations; Matrix Inverse; Determinant; Eigenvalues and Eigenvectors Affine Transformations; Affine Transformations; Standard Affine Transformations; Using Affine Transformations; Object Hierarchies Orientation Representation ; Rotation Matrices; Euler Angles; Axis–Angle Representation; Quaternions Interpolation ; Interpolation of Position; Interpolation of Orientation; Sampling Curves; Controlling Speed along a Curve; Camera Control Viewing and Projection ; View Frame and View Transformation; Projective Transformation; Culling and Clipping; Screen Transformation; Picking; Management of Viewing Transformations Geometry and Programmable Shading ; Color Representation; Points and Vertices; Surface Representation; Rendering Pipeline; Shaders; Vertex Shaders; Fragment Shaders; Basic Coloring Methods; Texture Mapping; Texture Coordinates; The Steps of Texturing; Limitations of Static Shading Lighting; Basics of Light Approximation; Measuring Light; Types of Light Sources; Surface Materials and Light Interaction; Lighting and Shading; Textures and Lighting; Advanced Lighting Rasterization ; Displays and Framebuffers; Conceptual Rasterization Pipeline; Determining the Fragments: Pixels Covered by a Triangle; Determining Visible Geometry; Computing Fragment Shader Inputs; Rasterizing Textures ; From Fragments to Pixels Random Numbers; Probability; Determining Randomness; Random Number Generators; Special Applications Intersection Testing ; Closest Point and Distance Tests; Object Intersection; A Simple Collision System Rigid-Body Dynamics; Linear Dynamics; Numerical Integration; Rotational Dynamics; Collision Response; Efficiency … (more)
- Edition:
- Third edition
- Publisher Details:
- Boca Raton : CRC Press
- Publication Date:
- 2015
- Extent:
- 1 online resource, illustrations (black and white)
- Subjects:
- 794.8151
Computer games -- Programming - Languages:
- English
- ISBNs:
- 9781482250954
- Related ISBNs:
- 9781482250923
- Notes:
- Note: Includes bibliographical references and index.
Note: Description based on CIP data; item not viewed. - Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.141232
- Ingest File:
- 02_051.xml