1. A survey of characteristic engine features for technology-sustained pervasive games. (2015) Authors: Nevelsteen, Kim J. L Record Type: Book Extent: 1 online resource (xii, 66 pages), illustrations (some color) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
2. Advanced game development with programmable graphics hardware. (2005) Other Names: Watt, Alan H, 1942-; Policarpo, Fabio Record Type: Book Extent: 1 online resource (x, 374 pages), illustrations (some color) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
3. Basic math for game development with Unity 3D : a beginner's guide to mathematical foundations /: a beginner's guide to mathematical foundations. (2019) Other Names: Sung, Kelvin, 1964-; Smith, Gregory Record Type: Book Extent: 1 online resource (414 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
4. Beginning Java game development with LibGDX. (2015) Authors: Stemkoski, Lee Record Type: Book Extent: 1 online resource (xvii, 276 pages), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
5. Beginning Platino Game Engine. (2016) Authors: Chanda, Debashree Other Names: Nandy, Abhishek Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
6. Beginning RPG Maker MV. (2016) Authors: Perez, Darrin Record Type: Book Extent: 1 online resource (xxv, 372 pages), color illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
7. Beginning Unity Android game development : from beginner to pro /: from beginner to pro. (2020) Other Names: Takoordyal, Kishan Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
8. BlitzMax for absolute beginners : games programming for the absolute beginner /: games programming for the absolute beginner. (2016) Authors: Kelly, Sloan Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
9. Building a 2D game physics engine : using HTML5 and JavaScript /: using HTML5 and JavaScript. ([2017]) Authors: Tanaya, Michael; Chen, Hua Ming; Pavleas, Jebediah; Sung, Kelvin, 1964- Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
10. Game Development with GameMaker Studio 2 : Make Your Own Games with GameMaker Language /: Make Your Own Games with GameMaker Language. (2019) Other Names: Cossu, Sebastiano M Record Type: Book Extent: 1 online resource (543 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗