1. Developing turn-based multiplayer games : with Gamemaker studio 2 and NodeJS /: with Gamemaker studio 2 and NodeJS. ([2018]) Authors: Rajiv, Yadu Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
2. Java game development with LibGDX : from beginner to professional /: from beginner to professional. ([2018]) Authors: Stemkoski, Lee Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
3. Learning Java with games. (2018) Authors: Xu, Chong-wei Record Type: Book Extent: 1 online resource (xxiv, 563 pages), illustrations (some color) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
4. Location-based mobile games : design perspectives /: design perspectives. (2018) Authors: Spallazzo, Davide; Mariani, Ilaria Record Type: Book Extent: 1 online resource (x, 98 pages), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
5. Physically based shader development for Unity 2017 : develop custom lighting systems /: develop custom lighting systems. ([2018]) Authors: Doppioslash, Claudia Record Type: Book Extent: 1 online resource, illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
6. Practical GameMaker projects : build games with GameMaker Studio 2 /: build games with GameMaker Studio 2. (2018) Authors: Tyers, Ben Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗